Item Details

Meteor Striker-LT [2] ( Meteor_Striker_LT )

# 590034 Meteor Striker-LT [2]
Meteor Striker-LT [2] Buy: zeny Sell: 0 zeny Weight: 350 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Both Locations: Weapon
Attack: 320 M. Attack: N/A Range: 1 Defense: N/A
Weapon Level: 5 Armor Level: N/A Equip Level Min: 190 Equip Level Max: N/A
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes., All Third

Can't be destroyed in battle.
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, Increases Vulcan Arm and Knuckle Boost damage by 10%.

When refined to +7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%.

When refined to +9 or higher, increases Arm Cannon damage by 25%, reduces variable casting time by 15%.

When refined to +11 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by additional 20%.
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Set Bonus:
Meteor Striker-LT [2]
Hero Boots-LT [1]

ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW +3, P.ATK +2.
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Class: Mace
Attack: 320
Weight: 350
Weapon Lv: 5
Required Lv: 190
Job: Mechanic

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
   bonus2 bSkillAtk,"NC_VULCANARM",15;
   if (.@r>=9) {
      bonus bVariableCastrate,-15;
      bonus2 bSkillAtk,"NC_ARMSCANNON",25;
      if (.@r>=11) {
         bonus bLongAtkRate,15;
         bonus2 bSkillAtk,"NC_ARMSCANNON",20;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",10*(.@r/3);
bonus2 bSkillAtk,"NC_VULCANARM",10*(.@r/3);
N/A
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