Item Details

Clergy Nurse Cap [1] ( DVAngelNurseCap )

ID 5968 Clergy Nurse Cap [1]
Clergy Nurse Cap [1] Buy Price: zeny Sell Price: 0 zeny Weight: 50 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 50 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Topi yang digunakan perawat untuk merawat orang yang terluka. Tampaknya memiliki kekuatan misterius.
Ketika healer class menggunakannya, jumlah penyembuhan HP 3%
Bisa tetap melakukan proses magic walaupun sedang dipukul musuh
Dengan Refine level 5, dan healer class menggunakannya, Menambahkan Jumlah penyembuhan HP 6%
Dengan refine level 7, dan healer class menggunakannya, Menambahkan Jumlah penyembuhan HP 9%
Dengan refine level 9, dan healer class menggunakannya, Menambahkan Jumlah penyembuhan HP 12%
Jika menggunakan Croce Staff, dan Refine level Croce Staff akan bertambah, dan healer class menggunakannya, ada tambahan jumlah penyembuhan HP +4%
Class : Helm Defense : 10
Location : Upper Berat : 50
Required Lv: 50
Job: All Jobs

A hat worn by a nurse who took care of people who were hurt everyday.
Class: Headgear
Position: Upper
Defense: 0
Weight: 50
Requires Level: 50
Usable By: All Jobs
Increases the recovery rate of recovery skills by 3%.
The users casting cannot be interrupted outside of WoE.

If upgrade level is +5 or higher,
Increases the recovery rate of recovery skills by an additional 6%.
If upgrade level is +7 or higher,
Increases the recovery rate of recovery skills by an additional 9%.
If upgrade level is +9 or higher,
Increases the recovery rate of recovery skills by an additional 12%.

Set Bonus
Croce Staff [1]
Clergy Nurse Cap [1]
Increases the recovery rate of recovery skills by 4% per upgrade level of Croce Staff [1].

Set Bonus
Clergy Nurse Cap [1]
Rosary's Necklace
Perfect Dodge + 1 per upgrade level of Clergy Nurse Cap [1].
Increases the recovery rate of recovery skills by 2% per upgrade level of Clergy Nurse Cap [1].

A hat worn by a nurse who took care of people who were hurt everyday.
Class: Headgear
Position: Upper
Defense: 0
Weight: 50
Requires Level: 50
Usable By: All Jobs
Increases the recovery rate of recovery skills by 3%.
The users casting cannot be interrupted outside of WoE.

If upgrade level is +5 or higher,
Increases the recovery rate of recovery skills by an additional 6%.
If upgrade level is +7 or higher,
Increases the recovery rate of recovery skills by an additional 9%.
If upgrade level is +9 or higher,
Increases the recovery rate of recovery skills by an additional 12%.

Set Bonus
Croce Staff[1]
Clergy Nurse Cap[1]
Increases the recovery rate of recovery skills by 4% per upgrade level of Croce Staff[1].

Set Bonus
Clergy Nurse Cap[1]
Rosary's Necklace
Perfect Dodge + 1 per upgrade level of Clergy Nurse Cap[1].
Increases the recovery rate of recovery skills by 2% per upgrade level of Clergy Nurse Cap[1].

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
if (BaseClass == Job_Acolyte)
   bonus bHealPower,3;
bonus bNoCastCancel;
.@r = getrefine();
bonus bHealPower,(.@r > 8) ? 12 : ((.@r > 6) ? 9 : ((.@r > 4) ? 6 : 0));
Script References
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bHealPower Item Bonus
bHealPower
Signature:
bonus bHealPower,n;
Description:
Increases heal amount of all heal skills by n%
bNoCastCancel Item Bonus
bNoCastCancel
Signature:
bonus bNoCastCancel;
Description:
Prevents casting from being interrupted when hit (does not work in GvG)
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

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Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified