Combo de Objetos Detalles

Combo de Objetos #6913

Tamaño del Combo: 2
Objetos del Combo
Mad Bunny [1]
Mad_Bunny_K_
Mad Bunny Backpack [1]
Giant_Mad_Bunny_TW
Efecto del Combo
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
autobonus "{ .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,20*((.@r+.@a)/2); bonus bMatk,20*((.@r+.@a)/2); }",10,7000,BF_WEAPON|BF_MAGIC,"{ transform 1947,7000; }";
Referencias del Script
bAddClass Bono de Ítem
bAddClass
Firma:
bonus2 bAddClass,c,x;
Descripción:
+x% physical damage against class c
bMagicAddClass Bono de Ítem
bMagicAddClass
Firma:
bonus2 bMagicAddClass,c,x;
Descripción:
+x% magical damage against class c
getequiprefinerycnt Comando
getequiprefinerycnt
Firma:
getequiprefinerycnt(<equipment slot>{,<char_id>})
Descripción:
slot. For a list of equipment slots see 'getequipid'. Can be used to check if you have reached a maximum refine value, default for this is +10:
Ejemplo:
if (getequiprefinerycnt(EQI_HEAD_TOP) < 10)
mes "I will now upgrade your " + getequipname(EQI_HEAD_TOP);
else
mes "Sorry, it's not possible to refine hats better than +10";
close;
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n