Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
3404 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"A... Detalles
3405 2 bonus2 bSubSize,Size_All,10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"RK... Detalles
3406 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus bShortAtkRate,... Detalles
3407 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"BO... Detalles
3408 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"G... Detalles
3409 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Detalles
3410 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Detalles
3411 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Detalles
3412 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Detalles
3413 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"TR... Detalles
3414 2 bonus bSMatk,2; bonus bMatkRate,10; Detalles
3415 2 bonus bSMatk,2; bonus bMatkRate,10; Detalles
3416 2 bonus bSMatk,2; bonus bMatkRate,10; Detalles
3417 2 bonus bSMatk,2; bonus bMatkRate,10; Detalles
3418 2 bonus bSMatk,2; bonus bMatkRate,10; Detalles
3419 2 bonus bSMatk,2; bonus bMatkRate,10; Detalles
3420 2 bonus bSMatk,2; bonus bMatkRate,10; Detalles
3421 2 bonus bSMatk,2; bonus bMatkRate,10; Detalles
3422 2 bonus bSMatk,2; bonus bMatkRate,10; Detalles
3423 2 bonus bSMatk,2; bonus bMatkRate,10; Detalles