Flaward's Hat [1] ( Flaward_Hat_EXE )
| ID 15829 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 30 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Equipo de la cabeza superior | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 20 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 50 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
if (BaseJob == Job_Blacksmith) {
bonus bBaseAtk,2*(readparam(bStr)/9);
bonus bMatk,2*(readparam(bInt)/9);
if (.@r>=7) {
bonus bDef,10;
bonus bMdef,15;
bonus2 bSkillAtk,"MC_MAMMONITE",30;
if (.@r>=8) {
bonus bDelayrate,-10;
bonus bCritical,10;
skill "BS_GREED",1;
bonus2 bSkillCooldown,"BS_GREED",5000;
if (.@r>=9) {
bonus2 bSkillCooldown,"BS_GREED",-2000;
bonus2 bSkillAtk,"WS_CARTTERMINATION",30;
if (.@r>=10) {
bonus bAllStats,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
}
}
}
}
}
else if (BaseJob == Job_Alchemist) {
bonus bBaseAtk,2*(readparam(bStr)/9);
bonus bMatk,2*(readparam(bInt)/9);
if (.@r>=7) {
bonus bDef,10;
bonus bMdef,15;
bonus2 bSkillAtk,"AM_ACIDTERROR",20;
bonus2 bSkillAtk,"AM_DEMONSTRATION",40;
if (.@r>=8) {
bonus bDelayrate,-10;
bonus2 bSkillUseSP,"CR_ACIDDEMONSTRATION",5;
if (.@r>=9) {
bonus2 bSkillCooldown,"CR_ACIDDEMONSTRATION",-300;
bonus bLongAtkRate,10;
if (.@r>=10) {
bonus bAllStats,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
}
}
}
}
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bBaseAtk
Bono de Ítem
bBaseAtk
Firma:
Descripción:
Basic attack power + n
readparam
Comando
readparam
Firma:
Descripción:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Ejemplo:
bStr
Bono de Ítem
bStr
Firma:
Descripción:
STR + n
bMatk
Bono de Ítem
bMatk
Firma:
Descripción:
Magical attack power + n
bInt
Bono de Ítem
bInt
Firma:
Descripción:
INT + n
bDef
Bono de Ítem
bDef
Firma:
Descripción:
Equipment DEF + n
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
bCritical
Bono de Ítem
bCritical
Firma:
Descripción:
Critical + n
bSkillCooldown
Bono de Ítem
bSkillCooldown
Firma:
Descripción:
Increases cooldown of skill sk by t milliseconds
bAllStats
Bono de Ítem
bAllStats
Firma:
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bMaxHPrate
Bono de Ítem
bMaxHPrate
Firma:
Descripción:
MaxHP + n%
bMaxSPrate
Bono de Ítem
bMaxSPrate
Firma:
Descripción:
MaxSP + n%
bSkillUseSP
Bono de Ítem
bSkillUseSP
Firma:
Descripción:
Decreases SP consumption of skill sk by n
bLongAtkRate
Bono de Ítem
bLongAtkRate
Firma:
Descripción:
Increases damage of long ranged attacks by n%
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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