Item Details

Pilgrim Shoes ( Shoes_Of_Pilgrim )

ID 22189 Pilgrim Shoes
Pilgrim Shoes Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 50 Ranuras: No especificado
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Zapatos
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 15
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Um par de sapatos chique e elegante que dizem ter pertencido a um homem poderoso. Após a morte dele, eles foram passados para as gerações seguintes, sendo usados tanto pelos filhos quanto pelas filhas.
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HP e SP máx. +3%.
Recarga de [Praefatio] -1 segundo.
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A cada nível de [Canto Candidus]:
Velocidade de ataque +4%.
A cada nível de [Sacramentum]:
DEF +50.
Resistência as raças Humano e Humanoide +2%.
A cada nível de [Curatio]:
Efetividade de cura +5%.
A cada nível de [Praefatio]:
Pós-conjuração -6%.
--------------------------
Refino +5 ou mais:
HP e SP máx. +7% adicional.
Custo de SP das habilidades -3%.
Refino +7 ou mais:
HP e SP máx. +10% adicional.
Custo de SP das habilidades -5% adicional.
--------------------------
Tipo: Calçado
DEF: 15 DEFM: 15
Peso: 50
Nível necessário: 100
Classes: Todas

Pilgrim Shoes
Sepatu yang dipakai oleh pemuja dewa yang setia selama perjalanannya. Kamu bisa mendapat ilham dari Dewa jika memakainya.
Mdef +15
Max HP +3%
Max SP +3%
Def+50 untuk setiap level Sacrament.
Aspd +4% untuk setiap level Cantocandidus.
Mengurangi cooldown dari Praefatio sebesar 1 detik.
Mengurangi global delay dari skill sebesar 6% setiap level Praefatio.
Mengurangi serangan dari Demi Human sebesar 2% setiap level Sacrament.
Meningkatkan tingkat recovery dari skill penyembuhan sebesar 5% setiap Highness Heal.
Jika tingkat tempa +5 atau lebih :
Tambahan Max HP +7%
Tambahan Max SP +7%
Mengurangi SP penggunaan skill sebesar 3%.
Jika tingkat tempa +7 atau lebih :
Tambahan Max HP +10%
Tambahan Max SP +10%
Tambahan pengurangan SP penggunaan skill sebesar 5%.
Class : Shoes Def : 15
Berat : 50
Required Level : 100
Jobs : Semua 3rd Job

Shoes that a faithful and enthusiastic worshiper wore during his pilgrimage. If you wear these shoes, you will be able to receive favors from God.
Class: Shoes
Defense: 15
Weight: 50
Requires Level: 100
Usable By: All Jobs
Max HP + 3%
Max SP + 3%
Def + 50 per level of Sacrament known.
Mdef + 15
Aspd + 4% per level of Cantocandidus known.
Reduces the cooldown of Praefatio by 1 second.
Reduces the global delay of skills by 6% per level of Praefatio known.
Reduces damage taken from Demi-Human race enemies by 2% per level of Sacrament known.
Increases the recovery rate of recovery skills by 5% per level of Highness Heal known.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the SP cost of skills by 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the SP cost of skills by an additional 5%.

Shoes that a faithful and enthusiastic worshiper wore during his pilgrimage. If you wear these shoes, you will be able to receive favors from God.
Class: Shoes
Defense: 15
Weight: 50
Requires Level: 100
Usable By: All Jobs
Max HP + 3%
Max SP + 3%
Def + 50 per level of Sacrament known.
Mdef + 15
Aspd + 4% per level of Cantocandidus known.
Reduces the cooldown of Praefatio by 1 second.
Reduces the global delay of skills by 6% per level of Praefatio known.
Reduces damage taken from Demi-Human race enemies by 2% per level of Sacrament known.
Increases the recovery rate of recovery skills by 5% per level of Highness Heal known.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the SP cost of skills by 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the SP cost of skills by an additional 5%.

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bDef,50*getskilllv("AB_SECRAMENT");
bonus bMdef,15;
bonus bAspdRate,4*getskilllv("AB_CANTO");
bonus2 bSkillCooldown,"AB_PRAEFATIO",-1000;
bonus bDelayrate,-6*getskilllv("AB_PRAEFATIO");
bonus2 bSubRace,RC_DemiHuman,2*getskilllv("AB_SECRAMENT");
bonus2 bSubRace,RC_Player_Human,2*getskilllv("AB_SECRAMENT");
bonus bHealPower,5*getskilllv("AB_HIGHNESSHEAL");
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bUseSPrate,-3;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bUseSPrate,-5;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bDef Bono de Ítem
bDef
Firma:
bonus bDef,n;
Descripción:
Equipment DEF + n
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bSkillCooldown Bono de Ítem
bSkillCooldown
Firma:
bonus2 bSkillCooldown,sk,t;
Descripción:
Increases cooldown of skill sk by t milliseconds
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
bHealPower Bono de Ítem
bHealPower
Firma:
bonus bHealPower,n;
Descripción:
Increases heal amount of all heal skills by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUseSPrate Bono de Ítem
bUseSPrate
Firma:
bonus bUseSPrate,n;
Descripción:
SP consumption + n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado