Pilgrim Shoes ( Shoes_Of_Pilgrim )
| ID 22189 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 50 | Ranuras: No especificado | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Zapatos | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 15 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Um par de sapatos chique e elegante que dizem ter pertencido a um homem poderoso. Após a morte dele, eles foram passados para as gerações seguintes, sendo usados tanto pelos filhos quanto pelas filhas. Pilgrim Shoes Shoes that a faithful and enthusiastic worshiper wore during his pilgrimage. If you wear these shoes, you will be able to receive favors from God. Shoes that a faithful and enthusiastic worshiper wore during his pilgrimage. If you wear these shoes, you will be able to receive favors from God. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bDef,50*getskilllv("AB_SECRAMENT");
bonus bMdef,15;
bonus bAspdRate,4*getskilllv("AB_CANTO");
bonus2 bSkillCooldown,"AB_PRAEFATIO",-1000;
bonus bDelayrate,-6*getskilllv("AB_PRAEFATIO");
bonus2 bSubRace,RC_DemiHuman,2*getskilllv("AB_SECRAMENT");
bonus2 bSubRace,RC_Player_Human,2*getskilllv("AB_SECRAMENT");
bonus bHealPower,5*getskilllv("AB_HIGHNESSHEAL");
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bUseSPrate,-3;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bUseSPrate,-5;
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bMaxHPrate
Bono de Ítem
bMaxHPrate
Firma:
Descripción:
MaxHP + n%
bMaxSPrate
Bono de Ítem
bMaxSPrate
Firma:
Descripción:
MaxSP + n%
bDef
Bono de Ítem
bDef
Firma:
Descripción:
Equipment DEF + n
getskilllv
Comando
getskilllv
Firma:
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Ejemplo:
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
bAspdRate
Bono de Ítem
bAspdRate
Firma:
Descripción:
Attack speed + n%
bSkillCooldown
Bono de Ítem
bSkillCooldown
Firma:
Descripción:
Increases cooldown of skill sk by t milliseconds
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
bSubRace
Bono de Ítem
bSubRace
Firma:
Descripción:
+x% damage reduction against race r with trigger criteria bf
bHealPower
Bono de Ítem
bHealPower
Firma:
Descripción:
Increases heal amount of all heal skills by n%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bUseSPrate
Bono de Ítem
bUseSPrate
Firma:
Descripción:
SP consumption + n%
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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