Item Details

Pilgrim Shoes ( Shoes_Of_Pilgrim )

ID 22189 Pilgrim Shoes
Pilgrim Shoes Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 50 Слоты: Не указано
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Обувь
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 15
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Um par de sapatos chique e elegante que dizem ter pertencido a um homem poderoso. Após a morte dele, eles foram passados para as gerações seguintes, sendo usados tanto pelos filhos quanto pelas filhas.
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HP e SP máx. +3%.
Recarga de [Praefatio] -1 segundo.
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A cada nível de [Canto Candidus]:
Velocidade de ataque +4%.
A cada nível de [Sacramentum]:
DEF +50.
Resistência as raças Humano e Humanoide +2%.
A cada nível de [Curatio]:
Efetividade de cura +5%.
A cada nível de [Praefatio]:
Pós-conjuração -6%.
--------------------------
Refino +5 ou mais:
HP e SP máx. +7% adicional.
Custo de SP das habilidades -3%.
Refino +7 ou mais:
HP e SP máx. +10% adicional.
Custo de SP das habilidades -5% adicional.
--------------------------
Tipo: Calçado
DEF: 15 DEFM: 15
Peso: 50
Nível necessário: 100
Classes: Todas

Pilgrim Shoes
Sepatu yang dipakai oleh pemuja dewa yang setia selama perjalanannya. Kamu bisa mendapat ilham dari Dewa jika memakainya.
Mdef +15
Max HP +3%
Max SP +3%
Def+50 untuk setiap level Sacrament.
Aspd +4% untuk setiap level Cantocandidus.
Mengurangi cooldown dari Praefatio sebesar 1 detik.
Mengurangi global delay dari skill sebesar 6% setiap level Praefatio.
Mengurangi serangan dari Demi Human sebesar 2% setiap level Sacrament.
Meningkatkan tingkat recovery dari skill penyembuhan sebesar 5% setiap Highness Heal.
Jika tingkat tempa +5 atau lebih :
Tambahan Max HP +7%
Tambahan Max SP +7%
Mengurangi SP penggunaan skill sebesar 3%.
Jika tingkat tempa +7 atau lebih :
Tambahan Max HP +10%
Tambahan Max SP +10%
Tambahan pengurangan SP penggunaan skill sebesar 5%.
Class : Shoes Def : 15
Berat : 50
Required Level : 100
Jobs : Semua 3rd Job

Shoes that a faithful and enthusiastic worshiper wore during his pilgrimage. If you wear these shoes, you will be able to receive favors from God.
Class: Shoes
Defense: 15
Weight: 50
Requires Level: 100
Usable By: All Jobs
Max HP + 3%
Max SP + 3%
Def + 50 per level of Sacrament known.
Mdef + 15
Aspd + 4% per level of Cantocandidus known.
Reduces the cooldown of Praefatio by 1 second.
Reduces the global delay of skills by 6% per level of Praefatio known.
Reduces damage taken from Demi-Human race enemies by 2% per level of Sacrament known.
Increases the recovery rate of recovery skills by 5% per level of Highness Heal known.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the SP cost of skills by 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the SP cost of skills by an additional 5%.

Shoes that a faithful and enthusiastic worshiper wore during his pilgrimage. If you wear these shoes, you will be able to receive favors from God.
Class: Shoes
Defense: 15
Weight: 50
Requires Level: 100
Usable By: All Jobs
Max HP + 3%
Max SP + 3%
Def + 50 per level of Sacrament known.
Mdef + 15
Aspd + 4% per level of Cantocandidus known.
Reduces the cooldown of Praefatio by 1 second.
Reduces the global delay of skills by 6% per level of Praefatio known.
Reduces damage taken from Demi-Human race enemies by 2% per level of Sacrament known.
Increases the recovery rate of recovery skills by 5% per level of Highness Heal known.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the SP cost of skills by 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the SP cost of skills by an additional 5%.

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bDef,50*getskilllv("AB_SECRAMENT");
bonus bMdef,15;
bonus bAspdRate,4*getskilllv("AB_CANTO");
bonus2 bSkillCooldown,"AB_PRAEFATIO",-1000;
bonus bDelayrate,-6*getskilllv("AB_PRAEFATIO");
bonus2 bSubRace,RC_DemiHuman,2*getskilllv("AB_SECRAMENT");
bonus2 bSubRace,RC_Player_Human,2*getskilllv("AB_SECRAMENT");
bonus bHealPower,5*getskilllv("AB_HIGHNESSHEAL");
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bUseSPrate,-3;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bUseSPrate,-5;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
bDef Бонус Предмета
bDef
Сигнатура:
bonus bDef,n;
Описание:
Equipment DEF + n
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
bSubRace Бонус Предмета
bSubRace
Сигнатура:
bonus3 bSubRace,r,x,bf;
Описание:
+x% damage reduction against race r with trigger criteria bf
bHealPower Бонус Предмета
bHealPower
Сигнатура:
bonus bHealPower,n;
Описание:
Increases heal amount of all heal skills by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUseSPrate Бонус Предмета
bUseSPrate
Сигнатура:
bonus bUseSPrate,n;
Описание:
SP consumption + n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

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