Dancer Shadow Armor ( S_Dancer_Armor )
| ID 24281 |
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Precio de compra: 10 zeny | Precio de venta: 5 zeny | Peso: 0 | Ranuras: No especificado | ||||||||||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de Equipamiento Sombra. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Armadura de sombra | |||||||||||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): 1 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||||||||||
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Malha usada por baixo da armadura convencional. Shadow Armor yang dapat dipakai untuk mendapatkan efek defensif jika dipakai secara bersamaan. Bisa juga dipakai satuan, tapi hanya memiliki pertahanan yang kecil. Attack: 0 Account Bound. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bMaxHP,.@r*10;
autobonus3 "{ bonus2 bSPRegenRate,5+"+.@r+",5000; }",1000,30000,"DC_FORTUNEKISS";
autobonus3 "{ bonus2 bSPRegenRate,5+"+.@r+",5000; }",1000,30000,"DC_SERVICEFORYOU";
autobonus3 "{ bonus2 bSPRegenRate,5+"+.@r+",5000; }",1000,30000,"DC_DONTFORGETME";
autobonus3 "{ bonus2 bSPRegenRate,5+"+.@r+",5000; }",1000,30000,"DC_HUMMING";
autobonus3 "{ bonus2 bSPRegenRate,5+"+.@r+",5000; }",1000,30000,"DC_UGLYDANCE";
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bMaxHP
Bono de Ítem
bMaxHP
Firma:
Descripción:
MaxHP + n
autobonus3
Comando
autobonus3
Firma:
Descripción:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage.
What these commands do is 'attach' a script to the player which will get
executed on attack (or when attacked in the case of autobonus2).
Rate is the trigger rate of the script (1000 = 100%).
Duration is the time in milliseconds that the bonus will last for since the script has triggered.
Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3)
The optional argument 'flag' is used to classify the type of attack where the script
can trigger (it shares the same flags as the bAutoSpell bonus script):
Range criteria:
Attack type criteria:
Skill criteria:
The difference between the optional argument 'other script' and the 'bonus script' is that,
the former one triggers only when attacking(or attacked) and the latter one runs on
status calculation as well, which makes sure, within the duration, the "bonus" that get
lost on status calculation is restored. So, 'bonus script' is technically supposed to accept
"bonus" command only. And we usually use 'other script' to show visual effects.
In all cases, when the script triggers, the attached player will be the one
who holds the bonus. There is currently no way of knowing within this script
who was the other character (the attacker in autobonus2, or the target in
autobonus and autobonus3).
//Grants a 1% chance of starting the state "all stats +10" for 10 seconds when
//using weapon or misc attacks (both melee and ranged skills) and shows a special
//effect when the bonus is active.
Ejemplo:
bSPRegenRate
Bono de Ítem
bSPRegenRate
Firma:
Descripción:
Gain n SP every t milliseconds
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado
No especificado No especificado No especificado No especificado |
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