Sagittarius Crown [1] ( Sagittarius_Crown )
| ID 5739 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 30 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Equipo de la cabeza superior | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 3 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 1 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Uma bela coroa de ouro feita em homenagem ao 9º signo zodiacal, Sagitário. Com uma aparência jovial, seu design representa um arco e flecha, arma símbolo do signo. O arco e a ponta da flecha são ornados com topázios - a pedra do signo – encantados para lhe proporcionar maior confiança e destreza enquanto estiver defendendo a justiça. Mahkota yang melambangkan Zodiak ke-9 Sagittarius. Tertanam Batu Zircon sebagai tanda lahir Sagittarius. A magnificent crown created to pay tribute to the 9th sign of the zodiac, Sagittarius the Archer. Attached to the crown is a Zircon gemstone, the birthstone for those born under this sign. A magnificent crown created to pay tribute to the 9th sign of the zodiac, Sagittarius the Archer. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
bonus bDex,2;
bonus2 bSubEle,Ele_Fire,7;
.@r = getrefine();
if (.@r>6) {
bonus bAspdRate,2;
}
if (.@r>7) {
bonus bAgi,2;
}
if (.@r>8) {
bonus bLongAtkRate,5;
}
if (.@r>9) {
autobonus "{ bonus bAgi,10; bonus bDex,10; }",3,10000,BF_NORMAL,"{ specialeffect2 EF_ENHANCE; }";
}
Referencias del Script
bDex
Bono de Ítem
bDex
Firma:
Descripción:
DEX + n
bSubEle
Bono de Ítem
bSubEle
Firma:
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bAspdRate
Bono de Ítem
bAspdRate
Firma:
Descripción:
Attack speed + n%
bAgi
Bono de Ítem
bAgi
Firma:
Descripción:
AGI + n
bLongAtkRate
Bono de Ítem
bLongAtkRate
Firma:
Descripción:
Increases damage of long ranged attacks by n%
specialeffect2
Comando
specialeffect2
Firma:
Descripción:
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
<Player name> parameter will display <effect number> on another Player than the
one currently attached to the script. Like with specialeffect, when specifying
a player, <send_target> must be supplied, specifying AREA will retain the default
behavior of the command.
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado
No especificado No especificado No especificado No especificado |
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