Combo d'Objets #6879
Taille du Combo: 2
Objets du Combo
Bangungot_Tattoo
Wei_Brush_Tattoo
Effet du Combo
bonus bMaxHPrate,7; bonus bHealPower2,2*((readparam(bAgi)+readparam(bVit))/40);
Références du Script
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bHealPower2
Bonus d’Objet
bHealPower2
Signature:
bonus bHealPower2,n;
Description:
Increases heal amount if you are healed by any skills by n%
readparam
Commande
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemple:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bAgi
Bonus d’Objet
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bVit
Bonus d’Objet
bVit
Signature:
bonus bVit,n;
Description:
VIT + n