Combo d'Objets Détails

Combo d'Objets #7598

Taille du Combo: 2
Objets du Combo
Effet du Combo
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",100;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",100;
bonus2 bSkillAtk,"MG_FIREBOLT",100;
bonus2 bSkillAtk,"MG_COLDBOLT",100;
bonus3 bAutoSpell,"PF_DOUBLECASTING",max(getskilllv("PF_DOUBLECASTING"),1),70;
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",max(getskilllv("MG_LIGHTNINGBOLT"),1),150;
bonus3 bAutoSpell,"WZ_EARTHSPIKE",max(getskilllv("WZ_EARTHSPIKE"),1),150;
bonus3 bAutoSpell,"MG_FIREBOLT",max(getskilllv("MG_FIREBOLT"),1),150;
bonus3 bAutoSpell,"MG_COLDBOLT",max(getskilllv("MG_COLDBOLT"),1),150;
Références du Script
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bAutoSpell Bonus d’Objet
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getskilllv Commande
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Exemple:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;