| 4808 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4809 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4810 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4811 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4812 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4813 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4814 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4815 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4816 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4817 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4818 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4819 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4820 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4821 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4822 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4823 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4824 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4825 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4826 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|
| 4827 |
3 |
|
bonus bFixedCast,-300; bonus bDelayrate,-7; bonus2 bWeaponSubSize,Size_All,3; |
Détails
|