Item Details

Siege Suit [1] ( Siege_Suits )

ID 15047 Siege Suit [1]
Siege Suit [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 75 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Armure
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 50
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 95 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Armadura ideal para usar em conflitos.
--------------------------
Efeitos abaixo somente em mapas de PvP e GvG.
--------------------------
Resistência a raça Humano +2%.
Refino +6 ou mais:
Esquiva perfeita +5.
Resistência a danos físicos a distância +20%.
Refino +9 ou mais:
HP máx. +15%.
--------------------------
Conjunto
[Botas de Cerco]
[Manteau de Cerco]
DES +5.
Resistência a raça Humano +15% adicional.
--------------------------
Tipo: Armadura
DEF: 50 DEFM: 10
Peso: 75
Nível necessário: 95
Classes: Espadachins, Mercadores, Gatunos, Arqueiros, Taekwons, Mestres Taekwons, Ninjas e evoluções

*Status berlaku selama WoE & PVP
MDEF + 10.
Mengurangi serangan yang diterima dari player lain sebesar 2%.
Jika di tempa +6 atau lebih, mengurangi serangan jarak jauh dari player lain sebesar 20% dan meningkatkan perfect dodge sebesar 5.
Jika ditempa +9 atau lebih, MaxHP +15%
Jika digunakan bersamaan dengan Siege Boots dan Seige Manteau, maka DEX +5, dan mengurangi serangan yang diterima dari player lain sebesar 15%.
Jenis : Armor
Tk Def : 50
Berat : 75
Minimum Level : 95
Jobs : Swordman / Merchant / Thief / Archer / Taekwon / Taekwon Master / Ninja

Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
*Stats during WoE & PVP
Mdef +10.
Reduces damage taken from enemy players by 2%.
If refined to +6 or higher, Perfect Dodge +5 reduces ranged damage taken by enemy players by 20%.
If refined to +9 or higher, MaxHP +15%
If worn with WoE Boots and WoE Manteau, Dex +5, reduces damage taken from enemy players by an additional 15%.
Class : Armor
Defense : 50
Weight : 75
Required Level : 95
Jobs : Swordman / Merchant / Thief / Archer / Taekwon / Taekwon Master / Ninja

[In WoE/PvP only]
MDEF +10
Damage received in PvP -2%
[If refined to +6 or higher]
Perfect Dodge +5
Ranged damage received in PvP -20%
[If refined to +9 or higher]
Max HP +15%
[Set bonus with WoE Boots and WoE Manteau]
Dex +5
Damage received in PvP -15%
Class: Armor
Defense: 50
Weight: 75
Required Level: 95
Job: Swordsman / Merchant / Thief / Archer / Taekwon / Taekwon Master / Ninja

Samurai Soheon (5.00%)
Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bMdef,10;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
.@r = getrefine();
if (.@r>5) {
   bonus bFlee2,5;
   bonus bLongAtkDef,20;
}
if (.@r>8) {
   bonus bMaxHPrate,15;
}
Références du Script
bMdef Bonus d’Objet
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bSubRace Bonus d’Objet
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFlee2 Bonus d’Objet
bFlee2
Signature:
bonus bFlee2,n;
Description:
Perfect Dodge + n
bLongAtkDef Bonus d’Objet
bLongAtkDef
Signature:
bonus bLongAtkDef,n;
Description:
Adds n% damage reduction against ranged physical attacks
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

Non spécifié