Item Details

Mighty Black Threaded Armor [1] ( Armor_of_Rosary )

ID 15283 Mighty Black Threaded Armor [1]
Mighty Black Threaded Armor [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 80 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Armure
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 60
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Grossas placas de ferro fundido compõem essa armadura histórica, que é extremamente resistente e foi muito utilizada pelos guerreiros antigos de Amatsu.
--------------------------
ATQ +10.
Ignora 10% da DEF de todas as raças.
--------------------------
Refino +7 ou mais:
ATQ +20 adicional.
Ignora 20% adicional da DEF de todas as raças.
Refino +8 ou mais:
ATQ +20 adicional.
Torna a armadura indestrutível em batalha.
Ignora 20% adicional da DEF de todas as raças.
Refino +9 ou mais:
ATQ +30 adicional.
Ignora 20% adicional da DEF de todas as raças.
--------------------------
Tipo: Armadura
DEF: 60 DEFM: 0
Peso: 80
Nível necessário: 100
Classes: Todas

An armor that enhances the user, allowing them to crush their enemies. It was buried with it's previous master.
Class: Armor
Defense: 60
Weight: 80
Requires Level: 100
Usable By: All Jobs
ATK + 10
Bypass 10% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
If upgrade level is +7 or higher,
Additional ATK + 20
Bypass an additional 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
If upgrade level is +8 or higher,
Additional ATK + 20
Bypass an additional 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Additional ATK + 30
Bypass an additional 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack.

'And when the enemy fell, stained with blood, the knight took the sacred rosary from his shoulder. And he began to pray for the soul of his enemy, and for the wife of his enemy, and for his children...'
-------------
Bypass 10% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
ATK +10

[If refined to +7 or higher]:
Bypass an additional 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
Additional ATK +20.

[If refined to +8 or higher]:
Bypass an additional 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
Additional ATK +20.
Cannot be destroyed

[If refined to +9 or higher]:
Bypass an additional 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
Additional ATK +30
-------------
Jobs: Armor
Defense: 60
Weight: 80
Required Level: 100
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bBaseAtk,10;
bonus2 bIgnoreDefRaceRate,RC_All,10;
if (.@r>=7) {
   bonus bBaseAtk,20;
   bonus2 bIgnoreDefRaceRate,RC_All,20;
}
if (.@r>=8) {
   bonus bBaseAtk,20;
   bonus2 bIgnoreDefRaceRate,RC_All,20;
   bonus bUnbreakableArmor;
}
if (.@r>=9) {
   bonus bBaseAtk,30;
   bonus2 bIgnoreDefRaceRate,RC_All,20;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bIgnoreDefRaceRate Bonus d’Objet
bIgnoreDefRaceRate
Signature:
bonus2 bIgnoreDefRaceRate,r,n;
Description:
Disregard n% of the target's DEF if the target belongs to race r
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUnbreakableArmor Bonus d’Objet
bUnbreakableArmor
Signature:
bonus bUnbreakableArmor;
Description:
Armor cannot be damaged/broken by any means
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

Non spécifié