Adam's Apple In Mouth ( Adams_Apply_TH )
| ID 15976 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 30 | Emplacements: Non spécifié | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Équipement de tête (Bas) | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 1 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: Non spécifié | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus bMdef,-5;
bonus2 bSubRace,RC_Angel,-15;
bonus2 bSubEle,Ele_Holy,-15;
if (strcharinfo(3) == "1@lab") {
bonus2 bAddClass,Class_Boss,15;
bonus2 bMagicAddClass,Class_Boss,15;
bonus2 bAddDamageClass,1088,15;
bonus2 bAddDamageClass,1089,15;
bonus2 bAddDamageClass,1090,15;
bonus2 bAddDamageClass,1092,15;
bonus2 bAddDamageClass,1093,15;
bonus2 bAddDamageClass,1096,15;
bonus2 bAddDamageClass,1120,15;
bonus2 bAddMagicDamageClass,1088,15;
bonus2 bAddMagicDamageClass,1089,15;
bonus2 bAddMagicDamageClass,1090,15;
bonus2 bAddMagicDamageClass,1092,15;
bonus2 bAddMagicDamageClass,1093,15;
bonus2 bAddMagicDamageClass,1096,15;
bonus2 bAddMagicDamageClass,1120,15;
}
Références du Script
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bSubRace
Bonus d’Objet
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
bSubEle
Bonus d’Objet
bSubEle
Signature:
Description:
+x% damage reduction against attack element e with trigger criteria bf
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
strcharinfo
Commande
strcharinfo
Signature:
Description:
This function will return either the name, party name or guild name for the
invoking character. Whatever it returns is determined by type.
0 - Character's name.
1 - The name of the party they're in if any.
2 - The name of the guild they're in if any.
3 - The name of the map the character is in.
If a character is not a member of any party or guild, an empty string will be
returned when requesting that information.
bAddClass
Bonus d’Objet
bAddClass
Signature:
Description:
+x% physical damage against class c
bMagicAddClass
Bonus d’Objet
bMagicAddClass
Signature:
Description:
+x% magical damage against class c
bAddDamageClass
Bonus d’Objet
bAddDamageClass
Signature:
Description:
+x% physical damage against monster mid
bAddMagicDamageClass
Bonus d’Objet
bAddMagicDamageClass
Signature:
Description:
+x% magical damage against monster mid
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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