Item Details

Illusion Survivor's Staff [2] ( Survival_Staff_IL )

ID 2051 Illusion Survivor's Staff [2]
Illusion Survivor's Staff [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 120 Emplacements: 2
Type: Arme. Sous-type: Bâtons à deux mains Genre: Les deux Lieux: Main_Droite + Main_Gauche
Attaque: 100 Attaque magique: 240 Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 120 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Um cajado desenvolvido pelo esforço conjunto da Guilda dos Magos e da Catedral de Prontera.
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Indestrutível em batalha.
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DES e INT +2.
HP máx. +600.
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A cada 2 refinos:
Dano mágico +1%.
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Refino +7 ou mais:
Dano mágico contra os tamanhos Pequeno e Médio +15%.
Refino +9 ou mais:
Resistência aos tamanhos Pequeno e Médio +15%.
Refino +11 ou mais:
Resistência aos oponentes de propriedade Água, Vento, Terra e Fogo +15%.
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Conjunto
[Sobrevivente Ilusional]
ATQM +50.
Arma e Capa refinados no +7 ou mais:
Dano mágico de propriedade Água, Vento, Terra e Fogo +10%.
Soma dos refinos 18 ou mais:
Dano mágico contra oponentes de propriedade Água, Vento, Terra e Fogo +15%.
Soma dos refinos 22 ou mais:
Pós-conjuração -15%.
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Tipo: Cajado de Duas Mãos
ATQ: 100 ATQM: 240
Peso: 120
Nível da arma: 4
Nível necessário: 120
Classes: Magos, Noviços, Espiritualistas e evoluções

A combination of Survivor's Rods.
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DEX +2, INT +2.
Indestructible.
MATK +240, MHP +600
MATK + 1% per 2 refine rate.
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If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.
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If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.
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If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.
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If equipped with Illusion Survivor's Manteau, MATK +50.
If both Illusion Survivor's Staff and Manteau are +7 or higher,
Water/Wind/Earth/Fire Magic damage +10%.
If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies.
If their combined upgrade levels are 22 or higher, post-skill delay -15%.
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Class: Two-handed Staff ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 120
Job: Mage, Acolyte, and Soul Linker Classes

Magical staff created from many Survivor's Rods.
Dex +2, Int +2.
Indestructible in battle.
MATK +240, Max HP +600.
MATK +1% per 2 refine rate.
If refined to +7, magic damage damage inflicted on small and medium-size monsters increases by +15%.
If refine level is +9, physical and magic damage received from small and medium-size monsters is reduced by 15%.
If refine level is +11, physical and magic damage received from enemies of Water, Wind, Earth and Fire elements is reduced by 15%.
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If equipped with Illusion Survivor's Manteau, MATK +50.
[If refine level of Illusion Survivor's Staff and Illusion Survivor's Manteau is +7 or higher]
Water, Wind, Earth and Fire property magic damage increases by +10%.
If total refine value is +18, damage inflicted on enemies of Water, Wind, Earth and Fire elements increases by +15%.
If total refine value is +22, global cool times are reduced by -15%.
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Class: Two-handed staff
Attack: 100
Weight: 120
Weapon level: 4
Required Level: 120
Jobs: Mage Jobs, Acolyte Jobs, Soul Linker Jobs

Non spécifié

Autorisé dans la boutique d'achat des joueurs: Invoque un monstre: Lié à l'équipement: Restriction d'empilement dans l'inventaire:
Restriction d'empilement dans le chariot: Restriction d'empilement dans le stockage: Restriction d'empilement dans le stockage de guilde: Peut être laché:
Peut être échangé: Peut être échangé avec un partenaire: Peut être vendu à un PNJ: Peut être placé dans le chariot:
Peut être placé dans le stockage: Peut être placé dans le stockage de guilde: Peut être mis dans un courrier: Peut être mis aux enchères:
Délai:
.@r = getrefine();
bonus bDex,2;
bonus bInt,2;
bonus bMaxHP,600;
bonus bUnbreakableWeapon;
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
   bonus2 bMagicAddSize,Size_Small,15;
   bonus2 bMagicAddSize,Size_Medium,15;
   if (.@r >= 9) {
      bonus2 bSubSize,Size_Small,15;
      bonus2 bSubSize,Size_Medium,15;
      if (.@r >= 11) {
         bonus2 bSubEle,Ele_Water,15;
         bonus2 bSubEle,Ele_Wind,15;
         bonus2 bSubEle,Ele_Earth,15;
         bonus2 bSubEle,Ele_Fire,15;
      }
   }
}
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