Item Details

Dragon Scale Hood [1] ( Drag_Manteau )

ID 20946 Dragon Scale Hood [1]
Dragon Scale Hood [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 50 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Vêtement/Robe
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 23
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 170 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Um capuz feito de um entrelaçando de várias partes de um poderoso dragão. Apenas usá-lo faz você sentir uma presença dracônica.
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DEF +20.
Cura recebida +15%.
Refino +7 ou mais:
Resistência a raça Dragão +2%.
Refino +9 ou mais:
Ao receber danos físicos ou mágicos, 4% de chance de ativar um [Efeito] por 4 segndos.
Refino +11 ou mais:
Resistência a raça Dragão +3% adicional.
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Efeito:
A cada segundo:
Recupera 2.000 de HP.
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Tipo: Capa
DEF: 23 DEFM: 2
Peso: 50
Nível necessário: 170
Classes: Todas

Hood yang dibuat dengan menggabungkan beberapa bagian Naga yang kuat.
Memakainya membuatmu bisa merasakan kehadiran Naga.
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DEF +20, MDEF +2.
Recovery Rate dari Healing skill + item +15%.
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Jika tingkat tempa +7 atau lebih
Damage yang diterima dari monster dragon -2%.
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Jika tingkat tempa +9 atau lebih
Saat menerima serangan Fisik/Magic terdapat chance untuk memulihkan 2000 HP per detik selama 3 detik
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Jika tingkat tempa +11 atau lebih
Damage yang diterima dari monster dragon -3%.
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Jenis: Garment
Def: 23
Berat: 50
Syarat Lv: 170
Job: Semua Job

A hood made by weaving various parts of a powerful dragon.
Just wearing it makes you feel draconic presence.
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DEF +20, MDEF +2.
Incoming Healing Recovery and item effects +15%.
If refined to +7 or higher, reduces damage taken from dragon monster by 2%.
If refined to +9 or higher, has a chance to recover 2000 HP every second for 3 seconds
when attacked by physical/magical attacks.
If refined to +11 or higher, reduces damage taken from Dragon monsters by additional 3%.
Class: Garment DEF: 23
Weight: 50
Required Level: 170
Job: All Jobs

A hood made from pieces of the skin of a mighty dragon.
Once you will put it on, you will get the dragon's power.

DEF +25, MDEF +2.
Incoming recovery skills and item effect +15%.
If refine rate is +7, damage inflicted by Dragon race monsters additionally -2%.
If refine rate is +9 or higher, with a certain chance recovers 2000 HP per second for 3 sec. when receiving a physical/magic damage.
If refine rate is +11, damage inflicted by Dragon race monsters additionally -3%.
Class: Garment Defence: 23
Weight: 50
Required Level: 170
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMdef,2;
bonus bDef,20;
bonus bHealPower2,15;
if (.@r>=7) {
   bonus2 bSubRace,RC_Dragon,2;
}
if (.@r>=9) {
   autobonus2 "{ bonus2 bHPRegenRate,2000,1000; }",1,3000,BF_MAGIC|BF_WEAPON;
}
if (.@r>=11) {
   bonus2 bSubRace,RC_Dragon,3;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMdef Bonus d’Objet
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bDef Bonus d’Objet
bDef
Signature:
bonus bDef,n;
Description:
Equipment DEF + n
bHealPower2 Bonus d’Objet
bHealPower2
Signature:
bonus bHealPower2,n;
Description:
Increases heal amount if you are healed by any skills by n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSubRace Bonus d’Objet
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
bHPRegenRate Bonus d’Objet
bHPRegenRate
Signature:
bonus2 bHPRegenRate,n,t;
Description:
Gain n HP every t milliseconds
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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