Item Details

Clergy's Manteau [1] ( Cassock_Manteau )

ID 20947 Clergy's Manteau [1]
Clergy's Manteau [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 45 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Vêtement/Robe
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 40
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 170 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Um manto usado pelos sacerdotes de Odin. A bênção imbuída no manto abraça suavemente quem o usa.
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SP máx. +5%.
Conjuração variável -10%.
A cada 2 refinos:
Dano mágico contra as raças Anjo e Demônio +1%.
A cada 3 refinos:
Resistência as raças Anjo e Demônio +1%.
Refino +7 ou mais:
Conjuração variável -10% adicional.
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Tipo: Capa
DEF: 40 DEFM: 10
Peso: 45
Nível necessário: 170
Classes: Todas

Manteau yang dipakai Priest dari Odin.
Blessing yang terdapat didalamnya menyelimuti pemakainya dengan lembut.
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MaxSP +5%, MDEF +10.
Variable cast-time -10%.
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Per 2 tingkat tempa
Magic damage ke race Angel & Demon +1%.
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Per 3 tingkat tempa
Damage yang diterima dari race Angel & Demon -1%
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Jika tingkat tempa +7 atau lebih
Variable cast-time -10%.
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Jenis: Garment
Def: 40
Berat: 45
Syarat Lv: 170
Job: Semua Job

A manteau worn by Odin's priests.
The blessing imbued in the manteau gently embraces the wearer.
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MaxSP +5%, MDEF +10.
Reduce variable casting time by 10%.
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For every 2 refine levels, increase magic damage to angel and demon race by 1%.
For every 3 refine levels, Reduces physical/magical damage taken from angel and demon race by 1%.
When refined to +7 or higher, reduce variable casting time by 10%.
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Class: Garment
Defense: 40
Weight: 45
Required Level: 170
Job: All Jobs

The manteau of the priests who worships Odin.
The blessing of this cloak envelops body with special warmth.

Max SP +5%, MDEF +10.
Variable Cast Time of all skills -10%.
Magic damage inflicted on Angel and Demon race monsters +1% for every 2 refine levels.
Magic damage inflicted by Angel and Demon race monsters -1% for every 3 refine levels.
If refine rate is +7 or higher, Variable Cast Time of all skills -10% additionally.
Class: Garment Defence: 40
Weight: 45
Required Level: 170
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMaxSPrate,5;
bonus bMdef,10;
bonus bVariableCastrate,-10;
bonus2 bMagicAddRace,RC_Angel,(.@r/2);
bonus2 bMagicAddRace,RC_Demon,(.@r/2);
bonus2 bSubRace,RC_Angel,(.@r/3);
bonus2 bSubRace,RC_Demon,(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxSPrate Bonus d’Objet
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bMdef Bonus d’Objet
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bVariableCastrate Bonus d’Objet
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAddRace Bonus d’Objet
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
bSubRace Bonus d’Objet
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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