Item Details

Spellflow Shadow Armor ( S_Spell_Flow_Armor )

ID 24112 Spellflow Shadow Armor
Spellflow Shadow Armor Prix d'achat: zeny Prix de vente: 0 zeny Poids: 0 Emplacements: Non spécifié
Type: Équipement de l'Ombre. Sous-type: Non spécifié Genre: Les deux Lieux: Armure d'Ombre
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: Non spécifié
Niveau d'arme: Non spécifié Niveau d'armure: Non spécifié Niveau d'équipement min.: 1 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Malha usada por baixo da armadura convencional.
--------------------------
HP máx. +10 por refino.
--------------------------
Custo de SP das habilidades -1%.
Refino +7 ou mais:
Custo de SP das habilidades -1% adicional.
Refino +9 ou mais:
Custo de SP das habilidades -1% adicional.
--------------------------
Conjunto
[Greva Sombria do Fluxo]
[Escudo Sombrio do Fluxo]
Custo de SP das habilidades +40%.
A conjuração não pode ser interrompida.
A cada refino das peças do conjunto:
Custo de SP das habilidades -1%.
--------------------------
Tipo: Equip. Sombrio
Posição: Malha
Peso: 0 Nv. mín.: 1
Classes: Todas

An armor worn to enhance casting.
Class: Shadow Armor
Weight: 0
Requires Level: 1
Usable By: All Jobs
Max HP + 10 per upgrade level of the item.
Reduces the SP cost of skills by 1%.
If upgrade level is +7 or higher,
Reduces the SP cost of skills by an additional 1%.
If upgrade level is +9 or higher,
Reduces the SP cost of skills by an additional 1%.
Set Bonus
Spellflow Shadow Armor
Spellflow Shadow Shield
Spellflow Shadow Shoes
Reduces the SP cost of skills by 1% per upgrade level of Spellflow Shadow Armor, Spellflow Shadow Shield and Spellflow Shadow Shoes.
Increases the SP cost of skills by 40%.
The users casting cannot be interrupted outside of WoE.

Account Bound.
It is said that the shadow caster Bin-Zamar wove this armor
from the noise of cat steps and the roots of great mountains.
But should you believe such nonsense?
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Skills SP consumption -1%.
[For each refine lv]
Max HP +10.
[If refine lv +7 or higher]
Skills SP consumption -1%.
[If refine lv +9 or higher]
Skills SP consumption -1%.
-------------
Shadow Set
Sh. Warlock Boots24111
Sh. Warlock Armor24112
Sh. Warlock Shield24113
The users casting cannot be interrupted outside of WoE.
Skills SP consumption +40%.
[For each refine lv of set items]
Skills SP consumption -1%
-------------
Class: Shadow Equipment
Location: Armor
Defense: 0
Weight: 0
Required Lv.: 1
Job: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bUseSPrate,-1;
if (.@r>8) {
   bonus bUseSPrate,-2;
}
else if (.@r>6) {
   bonus bUseSPrate,-1;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHP Bonus d’Objet
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
bUseSPrate Bonus d’Objet
bUseSPrate
Signature:
bonus bUseSPrate,n;
Description:
SP consumption + n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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