Item Details

Adventurer's Backpack [1] ( Bravery_Bag )

ID 2576 Adventurer's Backpack [1]
Adventurer's Backpack [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 20 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Vêtement/Robe
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 20
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: Non spécifié Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Uma pequena e simpática mochila cheia de acessórios e compartimentos especiais. Você não vê a hora de sair por Rune-Midgard catando tudo o que vê pelo chão para deixá-la bem cheia! Ela possui encantamentos especiais para cada um de seus atributos. Nove entre dez exploradores recomendam: 'nunca saia de casa sem ela'!
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Exibe o visual nas costas do personagem.
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Habilita [Ganância] nv.1.
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Refino +7 ou mais:
-
FOR base 90 ou mais:
ATQ +20.
AGI base 90 ou mais:
Velocidade de ataque +8%.
VIT base 90 ou mais:
Resistência a propriedade Neutro +5%.
INT base 90 ou mais:
ATQM +30.
DES base 90 ou mais:
Dano físico a distância +5%.
SOR base 90 ou mais:
Dano crítico +10%.
--------------------------
Refino +9 ou mais:
-
FOR base 90 ou mais:
ATQ +10 adicional.
AGI base 90 ou mais:
Velocidade de ataque +1.
VIT base 90 ou mais:
Resistência a propriedade Neutro +5% adicional.
INT base 90 ou mais:
ATQM +20 adicional.
DES base 90 ou mais:
Dano físico a distância +5% adicional.
SOR base 90 ou mais:
Dano crítico +5% adicional.
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Tipo: Capa
DEF: 20 DEFM: 0
Peso: 20
Nível necessário: 1
Classes: Todas

Tas punggung terbaik untuk para petualang pemberani. Kamu akan merasa aman dengan adanya tas ini kemanapun kamu pergi.
Dapat menggunakan Skill Greed Scroll LV 1
Jika upgrade item mencapai tingkat 7
Pada saat STR penggunanya lebih dari 90 , maka ATK + 20 ( Jika upgrade item mencapai tingkat 9 , maka +10 ATK lagi )
Pada saat INT penggunanya lebih dari 90 , maka MATK + 30 ( Jika upgrade item mencapai tingkat 9 , maka +20 MATK lagi )
Pada saat VIT penggunanya lebih dari 90 , Ketahanan terhadap serangan netral meningkat 5% ( Jika upgrade item mencapai tingkat 9 maka +5% lagi )
Pada saat AGI penggunanya lebih dari 90 , maka ASPD Meningkat ( Jeda antar serangan menurun 8% ) (Jika upgrade item mencapai tingkat 9 , maka ASPD + 1)
Pada saat DEX penggunanya lebih dari 90 , maka serangan jarak jauh meningkat 5% ( Jika upgrade item mencapai tingkat 9 maka +5% lagi)
Pada saat LUK penggunanya lebih dari 90 , serangan kritikal meningkat 10% ( Jika upgrade item mencapai tingkat 9 , maka +5% lagi)
Jenis : Garment DEF : 20
Berat : 20
Minimum Level : 1
Job : Semua Job

A backpack befitting of any hero.
Class: Garment
Defense: 20
Weight: 20
Requires Level: 1
Usable By: All Jobs
Enables Level 1 Greed.
If upgrade level is +7 or higher,
ATK + 20 if the users base Str is 90 or higher.
MATK + 30 if the users base Int is 90 or higher.
Aspd + 8% if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by 10% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by 5% if the users base Vit is 90 or higher.
If upgrade level is +9 or higher,
Additional ATK + 10 if the users base Str is 90 or higher.
Additional MATK + 20 if the users base Int is 90 or higher.
Aspd + 1 if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by an additional 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by an additional 5% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by an additional 5% if the users base Vit is 90 or higher.

A backpack befitting of any hero.
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Enables the use of level 1[Greed]
[If refined to +7 or higher and base stats (without modifiers) is equal to 90 or higher]
STR: ATK +20
INT: MATK +30
VIT: Increase tolerance to Neutral property by 5%
AGI: ASPD +8%
DEX: Ranged Attack +5%
LUK: Critical Damage +10%
-------------
[If refined to +9 or higher and base stats (without modifiers) is equal to 90 or higher]
STR: Adds an additional ATK +10
INT: Adds an additional MATK +20
VIT: Increase tolerance to Neutral property by an additional 5%
AGI: Adds an additional ASPD +1
DEX: Adds an additional Ranged Attack +5%
LUK: Adds an additional Critical Damage +5%.
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Class: Garment
Defense: 20
Weight: 20
Required Level: 1
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Non
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
skill "BS_GREED",1;
.@r = getrefine();
if (.@r>=7) {
   if (readparam(bStr)>=90) {
      bonus bBaseAtk,(.@r>=9)?30:20;
   }
   if (readparam(bInt)>=90) {
      bonus bMatk,(.@r>=9)?50:30;
   }
   if (readparam(bVit)>=90) {
      bonus2 bSubEle,Ele_Neutral,(.@r>=9)?10:5;
   }
   if (readparam(bAgi)>=90) {
      bonus bAspdRate,8;
      if (.@r>=9) {
         bonus bAspd,1;
      }
   }
   if (readparam(bDex)>=90) {
      bonus bLongAtkRate,(.@r>=9)?10:5;
   }
   if (readparam(bLuk)>=90) {
      bonus bCritAtkRate,(.@r>=9)?15:10;
   }
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Commande
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Exemple:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Bonus d’Objet
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bInt Bonus d’Objet
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bVit Bonus d’Objet
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bSubEle Bonus d’Objet
bSubEle
Signature:
bonus3 bSubEle,e,x,bf;
Description:
+x% damage reduction against attack element e with trigger criteria bf
bAgi Bonus d’Objet
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bAspd Bonus d’Objet
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
bDex Bonus d’Objet
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bLongAtkRate Bonus d’Objet
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bLuk Bonus d’Objet
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
bCritAtkRate Bonus d’Objet
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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