Item Details

Illusion Gate Keeper-DD [2] ( Gate_KeeperDD_IL )

ID 28244 Illusion Gate Keeper-DD [2]
Illusion Gate Keeper-DD [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 130 Emplacements: 2
Type: Arme. Sous-type: Fusil à pompe Genre: Les deux Lieux: Main_Droite + Main_Gauche
Attaque: 240 Attaque magique: Non spécifié Portée: 9 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 120 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

A espingarda mais poderosa disponível no momento, esta arma é conhecida como ''A melhor amiga de um Justiceiro".
--------------------------
Mantém [Espalhar Dano] ativo.
--------------------------
DES +1.
--------------------------
A cada 2 refinos:
Dano físico a distância +5%.
--------------------------
Refino +7 ou mais:
Velocidade de ataque +15%.
Refino +9 ou mais:
Dano físico a distância +5%.
Refino +11 ou mais:
Ao realizar ataques físicos a distância, 5% de chance de autoconjurar [Disparo Espalhado] nv.6 ou no maior nível aprendido.
--------------------------
Conjunto
[Faixa Ilusional]
ATQ da arma +10%.
Arma e Elmo refinados no +7 ou mais:
Velocidade de ataque +2.
Soma dos refinos 18 ou mais:
Dano físico a distância +10% adicional.
Soma dos refinos 22 ou mais:
Dano de [Disparo Espalhado] +30%.
--------------------------
Tipo: Espingarda
ATQ: 240 ATQM: 0
Peso: 130
Nível da arma: 4
Nível necessário: 120
Classes: Justiceiros e evoluções

A Gate Keeper made of oridecon.
It's durable enough to deflect bullets that hit it.
_
Splashes damage, DEX +1.
Increases long ranged physical damage by 5% per 2 refine rate.
_
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
_
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
_
If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6.
(If user has higher level, that level will be auto-cast instead).
_
If equipped with Illusion Passion Hairband, ATK +10%.
If both Illusion Gate Keeper-DD and Passion Hairband are +7 or higher, ASPD +2.
If their combined upgrade levels are 18 or higher, Long-ranged Physical damage +10%.
If their combined upgrade levels are 22 or higher, Spread Shot damage +30%.
_
Class: Shotgun ATK: 240
Weight: 130
Weapon Level: 4
Required Level: 120
Job: Rebellion Classes

Many parts of this weapon are made of Oridecon.
The features of this material make it possible to avoid severe overheating and deformation of the barrel.
Splash attack, Dex +1.
Increase long ranged physical damage by +5% per 2 refine rate.
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is +9 or higher, increases long ranged physical damage by +5%.
If refine rate is +11 or higher, during normal ranged physical attacks grant a certain chance to trigger Spread Shot Lv. 6.
(If user has higher level, that level will be auto-cast instead.)
_
If equipped with Illusion Hot-blooded Headband, ATK +10.
If refine level of Illusion Gate Keeper-DD and Illusion Headband is +7 or higher, attack speed +2.
If total refine value is +18 or higher, ranged physical damage +10%.
If total refine value is +22 or higher, increases Spread Attack damage by 30%.
_
Class: Shotgun
Attack: 240
Weight: 130
Weapon level: 4
Required Level: 120
Jobs: Gunslinger Jobs

Non spécifié

Autorisé dans la boutique d'achat des joueurs: Invoque un monstre: Lié à l'équipement: Restriction d'empilement dans l'inventaire:
Restriction d'empilement dans le chariot: Restriction d'empilement dans le stockage: Restriction d'empilement dans le stockage de guilde: Peut être laché:
Peut être échangé: Peut être échangé avec un partenaire: Peut être vendu à un PNJ: Peut être placé dans le chariot:
Peut être placé dans le stockage: Peut être placé dans le stockage de guilde: Peut être mis dans un courrier: Peut être mis aux enchères:
Délai:
.@r = getrefine();
bonus bDex,1;
bonus bSplashRange,1;
.@val = 5*(.@r/2);
if (.@r >= 7) {
   bonus bAspdRate,15;
   if (.@r >= 9) {
      .@val += 5;
      if (.@r >= 11) {
         bonus5 bAutoSpell,"GS_SPREADATTACK",max(6,getskilllv("GS_SPREADATTACK")),50,BF_LONG|BF_WEAPON,1;
      }
   }
}
bonus bLongAtkRate,.@val;
Non spécifié
Non spécifié

Non spécifié