Shinobi Secret Scroll [1] ( Secret_Scroll_Of_Ninja )
| ID 28435 |
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Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 10 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Accessoire_Droit + Accessoire_Gauche | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: Non spécifié | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Pra quem é fã de ninjas, esse é o item perfeito! Sair correndo pela floresta de Payon como se fosse um ninja pronto para atacar é o maior barato. Lembra muito aquela moça, a Inês Ukô, não lembra? Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus bAgi,5;
bonus bMaxHPrate,5;
bonus bAtkRate,5;
bonus bMatkRate,5;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Kagerou) {
skill "AS_CLOAKING",getskilllv("KG_KAGEMUSYA");
skill "RG_TUNNELDRIVE",getskilllv("KG_KAGEMUSYA");
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Oboro) {
bonus4 bAutoSpellOnSkill,"KO_MAKIBISHI","NPC_CURSEATTACK",5,1000;
bonus4 bAutoSpellOnSkill,"KO_MAKIBISHI","NPC_POISON",5,1000;
}
Références du Script
bAgi
Bonus d’Objet
bAgi
Signature:
Description:
AGI + n
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
Description:
MaxHP + n%
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
eaclass
Commande
eaclass
Signature:
Description:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Exemple:
getskilllv
Commande
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemple:
bAutoSpellOnSkill
Bonus d’Objet
bAutoSpellOnSkill
Signature:
Description:
Adds a n/10% chance to autospell skill x at level y when using skill sk
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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