Item Details

Thieve's Guide Vol.1 [1] ( Tip_Of_Thief_Vol1 )

ID 28492 Thieve's Guide Vol.1 [1]
Thieve's Guide Vol.1 [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 1 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Accessoire_Droit + Accessoire_Gauche
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: Non spécifié
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: Non spécifié Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Normalmente, espiar o diário de alguém seria falta de educação, mas não se preocupe: os conhecimentos descritos nesse livro são repassados de geração em geração aos Renegados para que eles aprimorem suas técnicas.
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FOR, AGI e INT +5.
Ao investir um ponto em [Graffiti]:
FOR, AGI e INT +5 adicional.
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Ao aprender [Máscara do Infortúnio] nv.3:
Habilita [Frenesi] nv.1.
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Ao aprender [Máscara da Melancolia] nv.3:
Habilita [Assumptio] nv.5.
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Ao aprender [Máscara da Tolice] nv.3:
Habilita [Força Violentíssima] nv.5.
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Ao aprender [Máscara da Ociosidade] nv.3:
Habilita [Impacto Meteoro] nv.5.
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Ao aprender [Máscara da Fraqueza] nv.3:
Habilita [Caminho do Vento] nv.5.
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Ao aprender [Máscara da Vulnerabildade] nv.3:
Habilita [Amplificação Mística] nv.5.
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Tipo: Acessório
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Todas

Jika skill Graffiti mencapai level max
STR +5, INT +5, AGI +5
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Jika skill Masquerade-Enervation mencapai level max
Dapat menggunakan: Lv 5 Wind Walker
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Jika skill Masquerade-Groomy mencapai level max
Dapat menggunakan: Lv 5 Assumptio
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Jika skill Masquerade-Ignorance mencapai level max
Dapat menggunakan: Lv 5 Maximum Power Thrust
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Jika skill Masquerade-Laziness mencapai level max
Dapat menggunakan: Lv 5 Meteor Assault
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Jika skill Masquerade-Unlucky mencapai level max
Dapat menggunakan: Lv 1 Frenzy
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Jika skill Masquerade-Weakness mencapai level max
Dapat menggunakan: Lv 5 Mystical Amplification
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Jenis : Aksesoris
Def : 0
Mdef : 0
Berat : 10
Syarat Lv : 100
Job : Semua Job

A written guide full of various techniques for thieves. It's contents are not recommended for the general public.
_
Type: Equipment
Class: Accessory
Weight: 10
Required Level: 100
Required Jobs: All Jobs
_
Str + 5
Agi + 5
Int + 5
If Masquerade-Enervation is at maximum level,
Enables Level 5 Wind Walker.
If Masquerade-Groomy is at maximum level,
Enables Level 5 Assumptio.
If Masquerade-Ignorance is at maximum level,
Enables Level 5 Maximum Power Thrust.
If Masquerade-Laziness is at maximum level,
Enables Level 5 Meteor Assault.
If Scribble is at maximum level,
Additional Str + 5
Additional Agi + 5
Additional Int + 5
If Masquerade-Unlucky is at maximum level,
Enables Level 1 Frenzy.
If Masquerade-Weakness is at maximum level,
Enables Level 5 Mystical Amplification.

A written guide full of various techniques for thieves. It's contents are not recommended for the general public.
-------------
Type: Equipment
Class: Accessory
Weight: 10
Required Level: 100
Required Jobs: All Jobs
-------------
Str + 5
Agi + 5
Int + 5
If Masquerade-Enervation is at maximum level,
Enables Level 5 Wind Walker.
If Masquerade-Groomy is at maximum level,
Enables Level 5 Assumptio.
If Masquerade-Ignorance is at maximum level,
Enables Level 5 Maximum Power Thrust.
If Masquerade-Laziness is at maximum level,
Enables Level 5 Meteor Assault.
If Scribble is at maximum level,
Additional Str + 5
Additional Agi + 5
Additional Int + 5
If Masquerade-Unlucky is at maximum level,
Enables Level 1 Frenzy.
If Masquerade-Weakness is at maximum level,
Enables Level 5 Mystical Amplification.

Tous

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Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
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Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
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bonus bStr,5;
bonus bAgi,5;
bonus bInt,5;
if (getskilllv("SC_ENERVATION")>2)
   skill "SN_WINDWALK",5;
if (getskilllv("SC_GROOMY")>2)
   skill "HP_ASSUMPTIO",5;
if (getskilllv("SC_IGNORANCE")>2)
   skill "WS_OVERTHRUSTMAX",5;
if (getskilllv("SC_LAZINESS")>2)
   skill "ASC_METEORASSAULT",5;
if (getskilllv("SC_UNLUCKY")>2)
   skill "LK_BERSERK",1;
if (getskilllv("SC_WEAKNESS")>2)
   skill "HW_MAGICPOWER",5;
if (getskilllv("RG_GRAFFITI")>0) {
   bonus bStr,5;
   bonus bAgi,5;
   bonus bInt,5;
}
Références du Script
bStr Bonus d’Objet
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bAgi Bonus d’Objet
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bInt Bonus d’Objet
bInt
Signature:
bonus bInt,n;
Description:
INT + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Commande
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Exemple:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Non Non spécifié 1 Détails

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