Item Details

Giant's Protection [1] ( Giant_Protection )

ID 28521 Giant's Protection [1]
Giant's Protection [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 50 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Accessoire_Droit + Accessoire_Gauche
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: Non spécifié
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 1 Niveau d'équipement max.: Non spécifié
Affûtage: Non spécifié Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Um dente de dragão utilizado como colar pelos gigantes que habitavam o mundo antigo. O pingente possui uma magia intensa, e fará com que o poder físico de seu usuário seja comparável ao de um verdadeiro gigante!
Dano físico +5%.
FOR base 120 ou mais:
ATQ +50.
HP e SP máx. +5%.
Conjunto
[Machado Gigante]
Resistência as raças Humanoide e Humano +3%.
Refino +7 ou mais:
Dano de [Choque do Carrinho] +5%.
Dano físico contra monstros Chefes +5%.
Refino +9 ou mais:
Dano de [Choque do Carrinho] +10% adicional.
Dano físico contra monstros Chefes +10% adicional.
Conjunto
[Lança Gigante]
Resistência as raças Humanoide e Humano +3% adicional.
Refino +7 ou mais:
Dano físico contra monstros Chefes +5%.
Dano de [Onda de Choque] +5%.
Dano de [Perfurar em Espiral] +5%.
Refino +9 ou mais:
Dano físico contra monstros Chefes +10% adicional.
Dano de [Onda de Choque] +10% adicional.
Dano de [Perfurar em Espiral] +10% adicional.
Conjunto
[Arco Gigante]
Resistência as raças Humanoide e Humano +3% adicional.
A cada 10 de FOR base:
Dano físico a distância +2%.
Refino +7 ou mais:
Dano físico contra monstros Chefes +5%.
Dano de [Disparo Certeiro] +5%.
Dano de [Tempestade de Flechas] +5%.
Refino +9 ou mais:
Dano físico contra monstros Chefes +10% adicional.
Dano de [Disparo Certeiro] +10% adicional.
Dano de [Tempestade de Flechas] +10% adicional.
Tipo: Acessório
DEF: 0 DEFM: 0
Peso: 50
Nível necessário: 1
Classes: Todas

Sebuah cincin yang dipakai raksasa yang merupakan pelindung dari kuil suci.
Max HP + 5% Jika base STR 120 atau lebih.
Max SP + 5% Jika base STR 120 atau lebih.
Atk + 50 Jika base STR 120 120 atau lebih.
Atk + 5%
Set Bonus"
Giant Axe", "Giant's Protection"
Mengurangi serangan yang diterima dari Demi-Human sebesar 3%.
Jika Giant Axe diupgrade sampai +7 atau lebih,
Meningkatkan serangan fisik kepada Boss monster sebesar 5%. Meningkatkan serangan dari skill High Speed Cart Ram sebesar 5%.
Jika Giant Axe diupgrade sampai +9 atau lebih,
Meningkatkan tambahan serangan dari skill High Speed Cart Ram sebesar 10%.
Meningkatkan tambahan serangan fisik kepada Boss monster sebesar 10%.
Jenis: Aksesoris"
Berat: 50"
Level Minimal: 1"
Usable By: Semua Job"

A ring worn by the giant who was the protector of ancient temples.
------------------------
Max HP + 5% if the users base Str is 120 or higher.
Max SP + 5% if the users base Str is 120 or higher.
ATK + 50 if the users base Str is 120 or higher.
Physical damage against all class enemies + 5%
------------------------
Set Bonus
Giant Axe
Giant's Protection

Reduces damage taken from Demi-Human race enemies by 3%.
If Giant Axe upgrade level is +7 or higher,
Increases physical damage on boss monsters by 5%.
Increases the damage of High Speed Cart Ram by 5%.
If Giant Axe upgrade level is +9 or higher,
Increases the damage of High Speed Cart Ram by an additional 10%.
Increases physical damage on boss monsters by an additional 10%.
------------------------
Class: Accessory
Weight: 50
Requires Level: 1
Usable By: All Jobs

An amulet that belonged to the giant who was the guardian of the Forgotten Temple. It contains a particle of his power.
-------------
Physical damage inflicted on enemies of any type +5%.
Physical damage inflicted on Boss Type Monsters +5% additionally.

[If base STR is 100 or higher:]
ATK +50, Max HP +5%, Max SP +5%.

[If equipped with Giant Axe]
Damage taken from Demi-Human race enemies -8%.
Damage taken from Large size enemies -40%.
Crit +4 for every 10 base STR points.

[For each refine level of Giant Axe]
[High Speed Cart Ram] damage +3%.

[If equipped with Giant Lance]
Damage taken from Demi-Human race enemies -8%.
Damage taken from Large size enemies -40%.
Atk +4% for every 10 base STR points.

[For each refine level of Giant Lance]
[Clashing Spiral], [Sonic Wave] damage +4%.

[If equipped with Great Bow]
Damage taken from Demi-Human race enemies -8%.
Damage taken from Large size enemies -40%.
Long-ranged physical damage +4% for every 10 base STR points.

[For each refine level of Great Bow]
[Arrow Storm], [Aimed Bolt] damage +5%.
-------------
Class: Accessory
Defense: 0
Weight: 50
Required Level: 1
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus2 bAddClass,Class_All,5;
if (readparam(bStr)>=120) {
   bonus bMaxHPrate,5;
   bonus bMaxSPrate,5;
   bonus bBaseAtk,50;
}
Références du Script
bAddClass Bonus d’Objet
bAddClass
Signature:
bonus2 bAddClass,c,x;
Description:
+x% physical damage against class c
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Commande
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Exemple:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Bonus d’Objet
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Bonus d’Objet
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Non Non spécifié 1 Détails

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