Yinyang Earring (Yellow) ( YinYang_Earring_Y )
| ID 410057 |
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Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 50 | Emplacements: Non spécifié | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Équipement de tête (Milieu) | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 2 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: Non spécifié | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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O usuário desses brincos se torna o equilibro em pessoa, nem muito para o bem nem muito para o mal... Como dizia aquele vilão famoso, o Fhanos: Equilíbrio perfeito! MaxHP +10% Only those who realize the principle of Yinyang can release true power. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bResEff,Eff_Silence,10000;
if (getskilllv("SJ_LIGHTOFMOON") == 5)
bonus bFixedCastrate,-70;
if (getskilllv("SJ_FULLMOONKICK") == 10) {
bonus2 bAddSize,Size_All,15;
bonus bHPGainValue,150;
bonus bSPGainValue,15;
}
Références du Script
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
Description:
MaxHP + n%
bMaxSPrate
Bonus d’Objet
bMaxSPrate
Signature:
Description:
MaxSP + n%
bSubRace
Bonus d’Objet
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
bResEff
Bonus d’Objet
bResEff
Signature:
Description:
Adds a n/100% tolerance to status eff
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
getskilllv
Commande
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemple:
bFixedCastrate
Bonus d’Objet
bFixedCastrate
Signature:
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bAddSize
Bonus d’Objet
bAddSize
Signature:
Description:
+x% physical damage against size s
bHPGainValue
Bonus d’Objet
bHPGainValue
Signature:
Description:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue
Bonus d’Objet
bSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a melee-physical attack
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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