Sealed Samurai Spector Card ( Sealed_Samurai_Card )
| ID 4499 |
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Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 1 | Emplacements: Non spécifié | ||||||||||||||||||||||||||||||||||||
| Type: Carte. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Arme | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: Non spécifié | Niveau d'équipement min.: Non spécifié | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: Non spécifié | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Ignora 100% da DEF dos personagens e monstros normais. Dapat memecahkan pertahanan monster bertype normal. Type: Miscellaneous Pierce Defense of normal monsters. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus bIgnoreDefClass,Class_Normal; bonus bNoRegen,1; if (getrefine()>14) bonus2 bHPLossRate,777,8000; else bonus2 bHPLossRate,888,5000; Références du Script
bIgnoreDefClass
Bonus d’Objet
bIgnoreDefClass
Signature:
Description:
Disregard DEF against enemies of class c
bNoRegen
Bonus d’Objet
bNoRegen
Signature:
Description:
Stops HP or SP regeneration (x: 1=HP, 2=SP)
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bHPLossRate
Bonus d’Objet
bHPLossRate
Signature:
Description:
Lose n HP every t milliseconds
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. if (Hp <= 999 && !getmapflag(strcharinfo(3),mf_pvp) && !getmapflag(strcharinfo(3),mf_pvp_noparty) && !getmapflag(strcharinfo(3),mf_pvp_noguild)) {
heal(1-Hp),0;
}
else {
heal -999,0;
}
Références du Script
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
getmapflag
Commande
getmapflag
Signature:
Description:
This command checks the status of a given mapflag and returns the mapflag's state.
0 means OFF, and 1 means ON. See 'setmapflag' for a list of mapflags.
For MF_RESTRICTED, the zone value of the map is returned.
The optional parameter 'type' is used in the 'skill_damage' mapflag:
SKILLDMG_MAX: if mapflag is set (default)
SKILLDMG_PC: damage against players
SKILLDMG_MOB: damage against mobs
SKILLDMG_BOSS: damage against bosses
SKILLDMG_OTHER: damage against other
SKILLDMG_CASTER: caster type
strcharinfo
Commande
strcharinfo
Signature:
Description:
This function will return either the name, party name or guild name for the
invoking character. Whatever it returns is determined by type.
0 - Character's name.
1 - The name of the party they're in if any.
2 - The name of the guild they're in if any.
3 - The name of the map the character is in.
If a character is not a member of any party or guild, an empty string will be
returned when requesting that information.
heal
Commande
heal
Signature:
Description:
This command will heal a set amount of HP and/or SP on the invoking character.
character and produces no other output whatsoever.
Exemple:
Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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