Item Details

Four of a Kind [1] ( Four_of_a_kind )

ID 450226 Four of a Kind [1]
Four of a Kind [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 100 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Armure
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 100
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Uma obra-prima da Guilda dos Arcanos em Esplendor. Combina os elementos mais comuns encontrados na natureza.
Quatro em um.
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HP e SP máx. +10%.
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Refino +5 ou mais:
DEFM +25.
Refino +7 ou mais:
DEFM +25 adicional.
Refino +10 ou mais:
Torna a armadura indestrutível em batalha.
Dano mágico de propriedade Neutro, Fogo, Vento, Terra e Água +15%.
--------------------------
A cada nível aprendido de [Radius]:
INT +10. ATQM +50.
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A cada nível aprendido de [Tetra Vortex]:
Dano mágico de todas as raças +2%.
--------------------------
Ao aprender [Cometa] nv.5:
Conjuração fixa de [Tetra Vortex] e [Esquife de Gelo] -100%.
--------------------------
Tipo: Armadura
DEF: 100 DEFM: 0
Peso: 100
Nível necessário: 100
Classes: Todas

MaxHP +10%
MaxSP +10%
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Jika skill "Comet" Mencapai lv 5 atau lebih

Fix Cast-time dari skill "Jack Frost" -60%
Fix Cast-time dari skill "Tetra Vortex" -60%
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Per level skill "Tetra Vortex"
Damage serangan magic ke semua race monster +4%
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Per level skill "Radius"
INT +6
MATK +30
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Jika tingkat tempa +7 atau lebih
MDEF +15
------------------------
Jika tingkat tempa +9 atau lebih
MDEF +15
------------------------
Jika tingkat tempa +12 atau lebih
Armor tidak dapat dihancurkan
Magic Damage element Neutral, Fire, Water, Wind, Earth +9%
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[Set Bonus]
Four of a Kind [1]
Randgris Miracle (Armor)

Jika skill "Comet" Mencapai lv 5 atau lebih

Fix Cast-time dari skill "Jack Frost" -40%
Fix Cast-time dari skill "Tetra Vortex" -40%
------------------------
Per level skill "Tetra Vortex"
Damage serangan magic ke semua race monster +3%
------------------------
Per level skill "Radius"
INT +4
MATK +20
------------------------
Jika tingkat tempa +7 atau lebih
MDEF +10
------------------------
Jika tingkat tempa +9 atau lebih
MDEF +10
------------------------
Jika tingkat tempa +12 atau lebih
Magic Damage element Neutral, Fire, Water, Wind, Earth +6%
------------------------
Jenis : Armor
Def : 100
Berat : 100
Lv Min. : 100
Job : Semua Job

A masterpiece of the magician guild.
The power of fire resides in clovers, water in hearts, wind in spades, and earth in diamonds.
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MHP + 10% , MSP + 10%
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When learned Comet lv 5, reduce Tetra Vortex fixed casting time by 100%.
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For every level of Tetra Vortex learned, increase magic damage against all race monsters (except players) by 7%.
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For every level of Radius learned, INT + 10, MATK + 50.
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When refined to +10 or higher, MDEF + 25.
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When refined to +11 or higher, additional MDEF + 25.
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When refined to +12 or higher,
Increase fire, water, wind, earth, and neutral property magic damage by 15%.
Armor will be indestructible.
------------------------
Type : Armor
Def : 100
Weight : 100
Required Level : 100
Class : All Jobs

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bInt,10*getskilllv("WL_RADIUS");
bonus bMatk,50*getskilllv("WL_RADIUS");
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bMagicAddRace,RC_All,7*getskilllv("WL_TETRAVORTEX");
if (getskilllv("WL_COMET") == 5) {
   bonus2 bFixedCastrate,"WL_TETRAVORTEX",-100;
   bonus2 bFixedCastrate,"WL_JACKFROST",-100;
}
if (.@r>=5)
   bonus bMdef,25;
if (.@r>=7)
   bonus bMdef,25;
if (.@r>=10) {
   bonus2 bMagicAtkEle,Ele_Earth,15;
   bonus2 bMagicAtkEle,Ele_Fire,15;
   bonus2 bMagicAtkEle,Ele_Water,15;
   bonus2 bMagicAtkEle,Ele_Wind,15;
   bonus bUnbreakableArmor;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bInt Bonus d’Objet
bInt
Signature:
bonus bInt,n;
Description:
INT + n
getskilllv Commande
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Exemple:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Bonus d’Objet
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bMagicAddRace Bonus d’Objet
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFixedCastrate Bonus d’Objet
bFixedCastrate
Signature:
bonus2 bFixedCastrate,sk,n;
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bMdef Bonus d’Objet
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bMagicAtkEle Bonus d’Objet
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
bUnbreakableArmor Bonus d’Objet
bUnbreakableArmor
Signature:
bonus bUnbreakableArmor;
Description:
Armor cannot be damaged/broken by any means
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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