Amazing Grace [1] ( Amazing_Grace )
| ID 450291 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 100 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Armure | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 100 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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A prece de um Cardeal foi ouvida e sua graça, finalmente, alcançada. ASPD +10%. Prayer to the Lord saved me from many difficulties. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
.@a = getskilllv("AB_ORATIO");
.@b = getskilllv("AB_CLEARANCE");
.@c = getskilllv("AB_LAUDAAGNUS");
.@d = getskilllv("AB_LAUDARAMUS");
bonus bAspdRate,10;
bonus bInt,3*.@a;
bonus bMatk,15*.@a;
bonus2 bMagicAddRace,RC_All,14*.@b;
bonus bHealPower,3*(.@c+.@d);
bonus bHealPower2,3*(.@c+.@d);
bonus bAddItemHealRate,3*(.@c+.@d);
if (.@r>=5) {
bonus2 bSkillAtk,"AB_ADORAMUS",50;
bonus2 bSkillAtk,"AB_JUDEX",50;
}
if (.@r>=7) {
bonus2 bSkillAtk,"AB_ADORAMUS",50;
bonus2 bSkillAtk,"AB_JUDEX",50;
}
if (.@r>=10) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus bUnbreakableArmor;
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getskilllv
Commande
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemple:
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bInt
Bonus d’Objet
bInt
Signature:
Description:
INT + n
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bMagicAddRace
Bonus d’Objet
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
bHealPower
Bonus d’Objet
bHealPower
Signature:
Description:
Increases heal amount of all heal skills by n%
bHealPower2
Bonus d’Objet
bHealPower2
Signature:
Description:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate
Bonus d’Objet
bAddItemHealRate
Signature:
Description:
Increases HP recovered by n% for item iid
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bMagicAtkEle
Bonus d’Objet
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
bUnbreakableArmor
Bonus d’Objet
bUnbreakableArmor
Signature:
Description:
Armor cannot be damaged/broken by any means
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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