Item Details

Awakened Saint Hall [2] ( Up_Saint_Hall )

ID 590012 Awakened Saint Hall [2]
Awakened Saint Hall [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 100 Emplacements: 2
Type: Arme. Sous-type: Masse Genre: Les deux Lieux: Arme
Attaque: 170 Attaque magique: 200 Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 150 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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Indestrutível em batalha.
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Dano mágico +3%.
A cada 2 refinos:
Dano mágico de propriedade Sagrado +1%.
A cada 3 refinos:
Dano de [Adoramus] +5%.
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Refino +7 ou mais:
Conjuração variável -10%.
Dano mágico de propriedade Sagrado +10%.
Refino +9 ou mais:
Dano mágico contra todas as raças +15%.
Refino +11 ou mais:
Dano de [Adoramus] +15%.
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Conjunto
[Botas Primordiais]
INT +10.
Dano mágico +7% adicional.
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Tipo: Maça
ATQ: 170 ATQM: 200
Peso: 100
Nível da arma: 4
Nível necessário: 150
Classes: Arcebispos e evoluções

The hall is said to have been used by a saint
Seeing the divine power, he began to exert his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 200, MATK + 3%.
Increase holy property magic damage by 1% per 2 refine rates.
Increase damage of Adoramus by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase holy property magic damage by 10%.
When refined to +9 or higher, increase magic damage to all race mononsters by 15% (except players).
When refined to +11 or higher, increase damage of Adoramus by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.

Can upgrade the weapon through [Special Equipment Researcher]rgsr_in,136,171,0,100,0,0.
Type: Mace Attack: 170
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Archbishop Type

A heavy sacred weapon with a built-in incense burner. It once belonged to legendary Archbishop Svenborn.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.
Cannot be destroyed.
MATK +200, MATK +3%.
Holy property magic damage +1% for every 2 refine levels.
Adoramus damage +5% for every 3 refine levels.
If refine rate is +7 or higher, Variable Cast Time of all skills -10%, Holy property magic damage +10% additionally.
If upgraded to +9 or higher, magic damage inflicted on monsters of all races +15% (except player characters).
If refine rate is +11 or higher, Adoramus damage +15% additionally.
If equipped with Great Hero's Boots, INT +10, MATK +7%.

Class: Club ATK: 170
Weight: 100
Weapon level: 4
Required Level: 150
Jobs: Archbishop and subclasses

Non spécifié

Autorisé dans la boutique d'achat des joueurs: Invoque un monstre: Lié à l'équipement: Restriction d'empilement dans l'inventaire:
Restriction d'empilement dans le chariot: Restriction d'empilement dans le stockage: Restriction d'empilement dans le stockage de guilde: Peut être laché:
Peut être échangé: Peut être échangé avec un partenaire: Peut être vendu à un PNJ: Peut être placé dans le chariot:
Peut être placé dans le stockage: Peut être placé dans le stockage de guilde: Peut être mis dans un courrier: Peut être mis aux enchères:
Délai:
bonus bUnbreakableWeapon;
bonus bMatkRate,3;
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Holy,.@r/2;
bonus2 bSkillAtk,"AB_ADORAMUS",.@r/3*5;
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus2 bMagicAtkEle,Ele_Holy,10;
}
if (.@r>=9) {
   bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"AB_ADORAMUS",15;
}
Non spécifié
Non spécifié