Gambler's Seal ( Gambler_Seal )
| ID 5918 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 50 | Emplacements: Non spécifié | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Équipement de tête (Milieu) | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 70 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: Non spécifié | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Uma maquiagem especial representando naipes de baralho e dos jogos encontrados no cassino da Caverna de Comodo. Se tornou bastante popular quando passou a ser usada pelo Me Soka Morô, um arruaceiro assassino que participou do reality show “CaçadorXCaçador” e é especialista no uso do “Ah Nen” com Goma de Mascar. CRI +3. A Seal once owned by a legendary gambler. Only those who know what true luck is, will be able to get the seal. A Seal once owned by a legendary gambler. Only those who know what true luck is, will be able to get the seal. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@dex = readparam(bDex);
.@luk = readparam(bLuk);
.@critical = 3 + (.@luk / 10);
.@critical_dmg = 3 - (.@dex/10) * 2;
.@sub_arrowstorm = 10;
.@sub_gateofhell = 10;
bonus bBaseAtk,(.@luk/10)*2;
bonus bMatk,(.@luk / 10) * 2;
if (.@luk > 107) {
.@critical += 5;
.@critical_dmg += 10;
}
if (.@luk > 119) {
.@critical += 10;
.@critical_dmg += 17;
.@sub_arrowstorm += 30;
.@sub_gateofhell += 30;
}
bonus bCritical,.@critical;
bonus bCritAtkRate,.@critical_dmg;
bonus2 bSubSkill,"RA_ARROWSTORM",.@sub_arrowstorm;
bonus2 bSubSkill,"SR_GATEOFHELL",.@sub_gateofhell;
Références du Script
readparam
Commande
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemple:
bDex
Bonus d’Objet
bDex
Signature:
Description:
DEX + n
bLuk
Bonus d’Objet
bLuk
Signature:
Description:
LUK + n
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bCritical
Bonus d’Objet
bCritical
Signature:
Description:
Critical + n
bCritAtkRate
Bonus d’Objet
bCritAtkRate
Signature:
Description:
Increases critical damage by +n%
bSubSkill
Bonus d’Objet
bSubSkill
Signature:
Description:
Reduces n% damage received from skill sk
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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