Item Details

Squirrel Ear Hat [1] ( Squirrel_Ear_Hat )

ID 19140 Squirrel Ear Hat [1]
Squirrel Ear Hat [1] Harga Beli: zeny Harga Jual: 0 zeny Berat: 20 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Pakaian Kepala Atas
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 10
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: 100 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Squirrel Hat
Begitu digunakan, kamu bisa menghindari serangan lebih mudah.
ASPD +1
jika kamu melakukan serangan jarak jauh, CRI +5
Serangan kritikal +10%
Mengabaikan 10% segala macam pertahanan fisik
Jika tingkat refine lebih dari 5,
Tambahan ASPD +1
jika kamu melakukan serangan jarak jauh, CRI +10
Serangan kritikal +2%
Mengabaikan 20% segala macam pertahanan fisik
Jika tingkat refine lebih dari 7,
Tambahan ASPD +1
jika kamu melakukan serangan jarak jauh, CRI +15
Serangan kritikal +6%
Mengabaikan 30% segala macam pertahanan fisik
Jika tingkat refine lebih dari 9,
Tambahan ASPD +1
Jika kamu melakukan serangan jarak jauh, CRI +20
Serangan kritikal +12%
Mengabaikan 40% segala macam pertahanan fisik
Dengan (7%) kemungkinan selama 5 detik,
Serangan kritikal +100%
Jenis : Helmet Tk Def : 10
Posisi : Top Berat : 20
Min Lv : 100
Job : Semua Job

A squirrel hat with adorable pointed ears.
When you wear it, you can become like a squirrel, which is small but deadly.
------------------------
ASPD + 1.
------------------------
When performing long ranged physical attack, CRI + 5.
------------------------
Increase critical damage by 10%.
------------------------
Ignore physical defense of all races enemies (including players) by 10%.
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When refined to +10 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 10,
Increase critical damage by additional 2%,
Ignore physical defense of all races enemies (including players) by additional 20%.
------------------------
When refined to +11 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 15,
Increase critical damage by additional 6%,
Ignore physical defense of all races enemies (including players) by additional 30%.
------------------------
When refined to +12 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 20,
Increase critical damage by additional 12%,
Ignore physical defense of all races enemies (including players) by additional 40%.
There's a 7% chance to increase critical damage by 100% for 5 seconds.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 20
Required Level : 100
Class : All Jobs

Semua

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bAspd,1;
bonus bCriticalLong,5;
bonus bCritAtkRate,10;
bonus2 bIgnoreDefRaceRate,RC_All,10;
if (.@r > 4) {
   bonus bAspd,1;
   bonus bCriticalLong,10;
   bonus bCritAtkRate,2;
   bonus2 bIgnoreDefRaceRate,RC_All,20;
}
if (.@r > 6) {
   bonus bAspd,1;
   bonus bCriticalLong,15;
   bonus bCritAtkRate,6;
   bonus2 bIgnoreDefRaceRate,RC_All,30;
}
if (.@r > 8) {
   bonus bAspd,1;
   bonus bCriticalLong,20;
   bonus bCritAtkRate,12;
   bonus2 bIgnoreDefRaceRate,RC_All,40;
   autobonus "{ bonus bCritAtkRate,100; }",70,5000;
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bAspd Bonus Item
bAspd
Tanda Tangan:
bonus bAspd,n;
Deskripsi:
Attack speed + n
bCriticalLong Bonus Item
bCriticalLong
Tanda Tangan:
bonus bCriticalLong,n;
Deskripsi:
Critical + n for normal long ranged attack (won't be shown in status window)
bCritAtkRate Bonus Item
bCritAtkRate
Tanda Tangan:
bonus bCritAtkRate,n;
Deskripsi:
Increases critical damage by +n%
bIgnoreDefRaceRate Bonus Item
bIgnoreDefRaceRate
Tanda Tangan:
bonus2 bIgnoreDefRaceRate,r,n;
Deskripsi:
Disregard n% of the target's DEF if the target belongs to race r
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
Tidak ditentukan
Referensi Skrip

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Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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