Item Details

Squirrel Ears Hood Hat [1] ( Squirrel_Ear_Hat )

ID 19140 Squirrel Ears Hood Hat [1]
Squirrel Ears Hood Hat [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 20 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Haut)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 10
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Squirrel Hat
Begitu digunakan, kamu bisa menghindari serangan lebih mudah.
ASPD +1
jika kamu melakukan serangan jarak jauh, CRI +5
Serangan kritikal +10%
Mengabaikan 10% segala macam pertahanan fisik
Jika tingkat refine lebih dari 5,
Tambahan ASPD +1
jika kamu melakukan serangan jarak jauh, CRI +10
Serangan kritikal +2%
Mengabaikan 20% segala macam pertahanan fisik
Jika tingkat refine lebih dari 7,
Tambahan ASPD +1
jika kamu melakukan serangan jarak jauh, CRI +15
Serangan kritikal +6%
Mengabaikan 30% segala macam pertahanan fisik
Jika tingkat refine lebih dari 9,
Tambahan ASPD +1
Jika kamu melakukan serangan jarak jauh, CRI +20
Serangan kritikal +12%
Mengabaikan 40% segala macam pertahanan fisik
Dengan (7%) kemungkinan selama 5 detik,
Serangan kritikal +100%
Jenis : Helmet Tk Def : 10
Posisi : Top Berat : 20
Min Lv : 100
Job : Semua Job

A squirrel hat with adorable pointed ears.
When you wear it, you can become like a squirrel, which is small but deadly.
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ASPD + 1.
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When performing long ranged physical attack, CRI + 5.
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Increase critical damage by 10%.
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Ignore physical defense of all races enemies (including players) by 10%.
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When refined to +10 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 10,
Increase critical damage by additional 2%,
Ignore physical defense of all races enemies (including players) by additional 20%.
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When refined to +11 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 15,
Increase critical damage by additional 6%,
Ignore physical defense of all races enemies (including players) by additional 30%.
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When refined to +12 or higher,
Additional ASPD + 1,
When performing long ranged physical attack, additional CRI + 20,
Increase critical damage by additional 12%,
Ignore physical defense of all races enemies (including players) by additional 40%.
There's a 7% chance to increase critical damage by 100% for 5 seconds.
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Type : Headgear
Def : 10
Location : Upper
Weight : 20
Required Level : 100
Class : All Jobs

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bAspd,1;
bonus bCriticalLong,5;
bonus bCritAtkRate,10;
bonus2 bIgnoreDefRaceRate,RC_All,10;
if (.@r > 4) {
   bonus bAspd,1;
   bonus bCriticalLong,10;
   bonus bCritAtkRate,2;
   bonus2 bIgnoreDefRaceRate,RC_All,20;
}
if (.@r > 6) {
   bonus bAspd,1;
   bonus bCriticalLong,15;
   bonus bCritAtkRate,6;
   bonus2 bIgnoreDefRaceRate,RC_All,30;
}
if (.@r > 8) {
   bonus bAspd,1;
   bonus bCriticalLong,20;
   bonus bCritAtkRate,12;
   bonus2 bIgnoreDefRaceRate,RC_All,40;
   autobonus "{ bonus bCritAtkRate,100; }",70,5000;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bAspd Bonus d’Objet
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
bCriticalLong Bonus d’Objet
bCriticalLong
Signature:
bonus bCriticalLong,n;
Description:
Critical + n for normal long ranged attack (won't be shown in status window)
bCritAtkRate Bonus d’Objet
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
bIgnoreDefRaceRate Bonus d’Objet
bIgnoreDefRaceRate
Signature:
bonus2 bIgnoreDefRaceRate,r,n;
Description:
Disregard n% of the target's DEF if the target belongs to race r
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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# Objets cibles Rôles Emplacements Détails
#37 4 Enchantement d’objet 3 Détails

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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