Item Details

Poenitentia Ruina [2] ( Poenitentia_Ruina )

ID 840006 Poenitentia Ruina [2]
Poenitentia Ruina [2] Harga Beli: zeny Harga Jual: 0 zeny Berat: 270 Slot: 2
Tipe: Item senjata. Sub Tipe: Peluncur Granat Gender: Keduanya Lokasi: Tangan Kanan + Tangan Kiri
Serangan: 370 Serangan Sihir: Tidak ditentukan Jangkauan: 9 Pertahanan: Tidak ditentukan
Tingkat Senjata: 5 Level Armor: Tidak ditentukan Min. Level Equip: 230 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: 1 Elemen: Netral Kelas: Kelas Keempat.

A grenade launcher filled with the pain of grief.
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ATK + 10%.
Increase Spiral Shooting and Wild Fire damage by 10%.
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For every 2 refine level, increase Dragon Tail damage by 3%.
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When refined to +7 or higher, increase long ranged physical damage by 10%.
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When refined to +9 or higher, increase Dragon Tail damage by additional 25%.
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When refined to +11 or higher,
Increase physical damage against all size enemies by 15%.
Reduce cooldown of Dragon Tail by 1 second.
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[Grade Bonus]
[Grade D] Increase Spiral Shooting and Wild Fire damage by additional 5%.
[Grade C] Increase Spiral Shooting and Wild Fire damage by additional 3%. P.ATK + 1.
[Grade B] Increase Spiral Shooting and Wild Fire damage by additional 5%. CON + 1.
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Type : Grenade Launcher
Attack : 370
Weight : 270
Weapon Level : 5
Required Level : 230
Class : Night Watch

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Diizinkan di toko pembelian pemain: Memanggil monster: Terikat Saat Dipakai: Pembatasan penumpukan di inventaris:
Pembatasan penumpukan di gerobak: Batasan penumpukan di penyimpanan: Pembatasan penumpukan di penyimpanan guild: Bisa dijatuhkan:
Bisa ditransaksikan: Bisa diperdagangkan dengan partner: Bisa dijual ke NPC: Bisa ditempatkan di keranjang:
Bisa ditempatkan di penyimpanan: Bisa ditempatkan di penyimpanan guild: Bisa dimasukkan ke surat: Bisa dimasukkan ke lelang:
Penundaan:
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
bonus2 bSkillAtk,"RL_D_TAIL",3*(.@r/2);
if (.@r>=7) {
   bonus bLongAtkRate,10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"RL_D_TAIL",25;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
   bonus2 bSkillAtk,"NW_WILD_FIRE",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3;
      bonus2 bSkillAtk,"NW_WILD_FIRE",3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bCon,1;
         bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
         bonus2 bSkillAtk,"NW_WILD_FIRE",5;
      }
   }
}
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