Item Details

Save the King [3] ( Save_The_King )

ID 13465 Save the King [3]
Save the King [3] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 60 Slots: 3
Typ: Waffengegenstand. Untertyp: Einhandschwert Geschlecht: Beide Orte: Waffe
Angriff: 170 Magie Angriff: 130 Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Geist Klassen: Vierte Klassen., Alle Third Klassen.

Essa era a lâmina que os guardiões de Prontera desembainhavam em situações que os forçavam a ir à luta. Eles eram abençoados por poderes divinos toda vez que iam à luta com esse Gládio e a Égide da Nobreza.
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Efeitos abaixo disponíveis apenas se o usuário não tiver investido pontos em [Montaria].
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Anula a penalidade de tamanho da arma.
A cada nível aprendido de [Rapidez com Lança]:
CRIT +3. Esquiva +2.
Velocidade de ataque +3%.
A cada refino:
Dano de [Golpe Fulminante] [Crux Magnum] e [Crux Divinum] +20%.
Refino +6 ou mais:
Efetividade de cura +40%.
Cura recebida +15%.
Refino +8 ou mais:
Efetividade de cura +40% adicional.
Cura recebida +15% adicional.
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Tipo: Espada
ATQ: 170 ATQM: 130
Propriedade: Fantasma
Peso: 60
Nível da arma: 4
Nível necessário: 100
Classes: Guardiões Reais e evoluções

MATK + 130.
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This option below is only applied when you didn't learn Peco Peco Ride.
Remove weapon's size damage penalty to all monsters.

For every refine level :
Increases Holy Cross damage by 20%.
Increases Grand Cross damage by 20%.
Increases Bash damage by 20%.

For every level of Spear Quicken learned :
Increases ASPD by 3%, CRIT +3, Flee +2.
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When refined to +9 or higher,
Increases heal effectiveness by 40%.
Increase rate of incoming recovery skills and items by 15%.
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When refined to +10 or higher,
Increases heal effectiveness by additional 40%.
Increase rate of incoming recovery skills and items by additional 15%.
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When refined to +11 or higher,
All Basic Status +10.
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When refined to +12 or higher,
ATK and MATK +120.
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Type : Sword
Attack : 170
Weight : 60
Weapon Level : 4
Required Level : 100
Class : Royal Guard Class

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bAtkEle,Ele_Ghost;
if (getskilllv("KN_RIDING") < 1) {
   bonus bNoSizeFix;
   bonus bFlee,2*getskilllv("CR_SPEARQUICKEN");
   bonus bCritical,3*getskilllv("CR_SPEARQUICKEN");
   bonus bAspdRate,3*getskilllv("CR_SPEARQUICKEN");
   bonus2 bSkillAtk,"CR_GRANDCROSS",20*.@r;
   bonus2 bSkillAtk,"SM_BASH",20*.@r;
   bonus2 bSkillAtk,"CR_HOLYCROSS",20*.@r;
   if (.@r>=6) {
       bonus bHealPower,40;
       bonus bHealPower2,15;
       bonus bAddItemHealRate,15;
       if (.@r>=8) {
           bonus bHealPower,40;
           bonus bHealPower2,15;
           bonus bAddItemHealRate,15;
       }
   }
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bAtkEle Gegenstandsbonus
bAtkEle
Signatur:
bonus bAtkEle,e;
Beschreibung:
Gives the player's attacks element e
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bNoSizeFix Gegenstandsbonus
bNoSizeFix
Signatur:
bonus bNoSizeFix;
Beschreibung:
Ignores the size modifier when calculating damage
bFlee Gegenstandsbonus
bFlee
Signatur:
bonus bFlee,n;
Beschreibung:
Flee + n
bCritical Gegenstandsbonus
bCritical
Signatur:
bonus bCritical,n;
Beschreibung:
Critical + n
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
bHealPower Gegenstandsbonus
bHealPower
Signatur:
bonus bHealPower,n;
Beschreibung:
Increases heal amount of all heal skills by n%
bHealPower2 Gegenstandsbonus
bHealPower2
Signatur:
bonus bHealPower2,n;
Beschreibung:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate Gegenstandsbonus
bAddItemHealRate
Signatur:
bonus2 bAddItemHealRate,iid,n;
Beschreibung:
Increases HP recovered by n% for item iid
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben