Save the King [3] ( Save_The_King )
| ID 13465 |
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Harga Beli: 20 zeny | Harga Jual: 10 zeny | Berat: 60 | Slot: 3 | ||||||||||||||||||||||||||||||||||||
| Tipe: Item senjata. | Sub Tipe: Pedang Satu Tangan | Gender: Keduanya | Lokasi: Senjata | |||||||||||||||||||||||||||||||||||||
| Serangan: 170 | Serangan Sihir: 130 | Jangkauan: 1 | Pertahanan: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: 4 | Level Armor: Tidak ditentukan | Min. Level Equip: 100 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: Tidak ditentukan | Elemen: Hantu | Kelas: Kelas Keempat., Semua kelas Ketiga. | |||||||||||||||||||||||||||||||||||||
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Essa era a lâmina que os guardiões de Prontera desembainhavam em situações que os forçavam a ir à luta. Eles eram abençoados por poderes divinos toda vez que iam à luta com esse Gládio e a Égide da Nobreza. MATK + 130. Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bAtkEle,Ele_Ghost;
if (getskilllv("KN_RIDING") < 1) {
bonus bNoSizeFix;
bonus bFlee,2*getskilllv("CR_SPEARQUICKEN");
bonus bCritical,3*getskilllv("CR_SPEARQUICKEN");
bonus bAspdRate,3*getskilllv("CR_SPEARQUICKEN");
bonus2 bSkillAtk,"CR_GRANDCROSS",20*.@r;
bonus2 bSkillAtk,"SM_BASH",20*.@r;
bonus2 bSkillAtk,"CR_HOLYCROSS",20*.@r;
if (.@r>=6) {
bonus bHealPower,40;
bonus bHealPower2,15;
bonus bAddItemHealRate,15;
if (.@r>=8) {
bonus bHealPower,40;
bonus bHealPower2,15;
bonus bAddItemHealRate,15;
}
}
}
Referensi Skrip
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
bAtkEle
Bonus Item
bAtkEle
Tanda Tangan:
Deskripsi:
Gives the player's attacks element e
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
getskilllv
Perintah
getskilllv
Tanda Tangan:
Deskripsi:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Contoh:
bNoSizeFix
Bonus Item
bNoSizeFix
Tanda Tangan:
Deskripsi:
Ignores the size modifier when calculating damage
bFlee
Bonus Item
bFlee
Tanda Tangan:
Deskripsi:
Flee + n
bCritical
Bonus Item
bCritical
Tanda Tangan:
Deskripsi:
Critical + n
bAspdRate
Bonus Item
bAspdRate
Tanda Tangan:
Deskripsi:
Attack speed + n%
bSkillAtk
Bonus Item
bSkillAtk
Tanda Tangan:
Deskripsi:
Increases damage of skill sk by n%
bHealPower
Bonus Item
bHealPower
Tanda Tangan:
Deskripsi:
Increases heal amount of all heal skills by n%
bHealPower2
Bonus Item
bHealPower2
Tanda Tangan:
Deskripsi:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate
Bonus Item
bAddItemHealRate
Tanda Tangan:
Deskripsi:
Increases HP recovered by n% for item iid
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan Tidak ditentukan
Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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