Save the King [3] ( Save_The_King )
| ID 13465 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 60 | Slots: 3 | ||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: One-Handed Sword | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||
| Attack: 170 | Magic Attack: 130 | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Ghost | Classes: Fourth classes., All Third classes. | |||||||||||||||||||||||||||||||||||||
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Essa era a lâmina que os guardiões de Prontera desembainhavam em situações que os forçavam a ir à luta. Eles eram abençoados por poderes divinos toda vez que iam à luta com esse Gládio e a Égide da Nobreza. MATK + 130. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bAtkEle,Ele_Ghost;
if (getskilllv("KN_RIDING") < 1) {
bonus bNoSizeFix;
bonus bFlee,2*getskilllv("CR_SPEARQUICKEN");
bonus bCritical,3*getskilllv("CR_SPEARQUICKEN");
bonus bAspdRate,3*getskilllv("CR_SPEARQUICKEN");
bonus2 bSkillAtk,"CR_GRANDCROSS",20*.@r;
bonus2 bSkillAtk,"SM_BASH",20*.@r;
bonus2 bSkillAtk,"CR_HOLYCROSS",20*.@r;
if (.@r>=6) {
bonus bHealPower,40;
bonus bHealPower2,15;
bonus bAddItemHealRate,15;
if (.@r>=8) {
bonus bHealPower,40;
bonus bHealPower2,15;
bonus bAddItemHealRate,15;
}
}
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bAtkEle
Item Bonus
bAtkEle
Signature:
Description:
Gives the player's attacks element e
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bNoSizeFix
Item Bonus
bNoSizeFix
Signature:
Description:
Ignores the size modifier when calculating damage
bFlee
Item Bonus
bFlee
Signature:
Description:
Flee + n
bCritical
Item Bonus
bCritical
Signature:
Description:
Critical + n
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bHealPower
Item Bonus
bHealPower
Signature:
Description:
Increases heal amount of all heal skills by n%
bHealPower2
Item Bonus
bHealPower2
Signature:
Description:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate
Item Bonus
bAddItemHealRate
Signature:
Description:
Increases HP recovered by n% for item iid
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
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