Illusion Immaterial Sword [2] ( Immaterial_Sword_IL )
| ID 13469 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 90 | Slots: 2 | ||||||||||||||||||||||||||||||||||||
| Typ: Waffengegenstand. | Untertyp: Einhandschwert | Geschlecht: Beide | Orte: Waffe | |||||||||||||||||||||||||||||||||||||
| Angriff: 180 | Magie Angriff: Nicht angegeben | Reichweite: 1 | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: 4 | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: 120 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Geist | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Espada de uma mão que enlouquece a mente dos inimigos quando usada. Pedang elemen ghost yang tak punya bentuk fisik. A sword with an intangible blade that seems to have no form but has no shape. A phantom one-handed sword with a formless blade. Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bSPDrainValue,-1;
bonus bUnbreakableWeapon;
if (.@r >= 12) {
.@val = 20;
}
bonus2 bSPVanishRate,(80+(20*.@r)),(30+.@val);
bonus bAtkEle,Ele_Ghost;
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bSPDrainValue
Gegenstandsbonus
bSPDrainValue
Signatur:
Beschreibung:
Heals +n SP with a normal attack
bUnbreakableWeapon
Gegenstandsbonus
bUnbreakableWeapon
Signatur:
Beschreibung:
Weapon cannot be damaged/broken by any means
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bSPVanishRate
Gegenstandsbonus
bSPVanishRate
Signatur:
Beschreibung:
Add a x/10% chance of decreasing enemy's SP amount by n% when attacking with trigger criteria bf
bAtkEle
Gegenstandsbonus
bAtkEle
Signatur:
Beschreibung:
Gives the player's attacks element e
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
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