Item Details

Illusion Immaterial Sword [2] ( Immaterial_Sword_IL )

ID 13469 Illusion Immaterial Sword [2]
Illusion Immaterial Sword [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 90 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Espada de Una Mano Género: Ambos Ubicaciones: Arma
Ataque: 180 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 120 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Fantasma Clases: No especificado

Espada de uma mão que enlouquece a mente dos inimigos quando usada.
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Indestrutível em batalha.
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A cada ataque físico:
Drena 1 de SP do usuário.
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Ao realizar ataques físicos:
8% de chance de drenar 30% do SP do oponente.
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A cada 1 refinos:
Chance de drenar +2%.
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Refino +12 ou mais:
Drena 20% de SP adicional.
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Tipo: Espada
ATQ: 180 ATQM: 0
Peso: 90
Propriedade: Fantasma
Nível da arma: 4
Nível necessário: 120
Classes: Espadachins, Mercadores, Gatunos e evoluções

Pedang elemen ghost yang tak punya bentuk fisik.
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Senjata tidak bisa hancur.
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Drain 1 SP tiap melakuan normal Physical attack.
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Terdapat Chance 8% Drain 30% SP dari lawan saat melakukan serangan fisik.
Tiap level tempa, chance +2%.
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Apabila level tempa +12 atau lebih, drain effect bertambah 20%.
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Set Bonus dengan Illusion Ancient Cape:
MATK +100,
Apabila level tempa keduanya +7,
MATK +50.

Apabila total level tempa keduanya +18 atau lebih,
Chance autocast random Bolt saat melakukan serangan fisik.

Apabila total level tempa keduanya +22 atau lebih,
terdapat chance menambah damage Storm Gust, Meteor Storm, Lord of Vermilion, Heavens Drive +30% selama 10 detik
Saat melakukan serangan fisik.
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Jenis: Sword
Attack: 180
Elemen: Ghost
Berat: 90
Weapon Lv: 4
Syarat Lv: 120
Job: Swordman, Thief, Merchant Class

A sword with an intangible blade that seems to have no form but has no shape.
Attack the spirit of the subject and destroy it.
Unbreakable.
Drains 1 SP when dealing normal physical attacks.
Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks.
The chance increases by 2% per refine rate.
If the refine rate is 12 or higher, the drain effect is increased in 20%.
_
If Rogue Classes equip this item, player can get additional effect below.
If equipped with Illusion Ancient Cape,
MATK + 100.
If the refine rate of both is 7 or higher, additional MATK + 50.
If the sum of their refine rates is 18 or higher,
has a chance of auto casting Bolt-type spells when dealing physical damage.
If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
_
Type : Sword Attack : 180
Weight : 90 Property : Ghost
Weapon Level : 4
Required Level : 120
Jobs : Swordman Classes, Thief classes, Merchant classes.

A phantom one-handed sword with a formless blade.
Drives the enemy mad.
Indestructible in combat.
Drains 1 SP when dealing normal physical attacks.
Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks.
The chance increases by 2% per refine rate.
If the refine rate is 12 or higher, the drain effect is increased in 20%.
_
[If equipped by Rogue Jobs]
[If equipped with Illusion Ancient Cape]
MATK +100.
If the refine rate of both is 7 or higher, additional MATK +50.
[If the sum of their refine rates is 18 or higher]
Has a chance of auto casting Bolt-type spells when dealing physical damage.
If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
_
Class: Sword
Attack: 180
Weight: 90
Element: Ghost
Weapon level: 4
Required Level: 120
Jobs: Swordsman Jobs, Thief Jobs, Merchant Jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bSPDrainValue,-1;
bonus bUnbreakableWeapon;
if (.@r >= 12) {
   .@val = 20;
}
bonus2 bSPVanishRate,(80+(20*.@r)),(30+.@val);
bonus bAtkEle,Ele_Ghost;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bSPDrainValue Bono de Ítem
bSPDrainValue
Firma:
bonus bSPDrainValue,n;
Descripción:
Heals +n SP with a normal attack
bUnbreakableWeapon Bono de Ítem
bUnbreakableWeapon
Firma:
bonus bUnbreakableWeapon;
Descripción:
Weapon cannot be damaged/broken by any means
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSPVanishRate Bono de Ítem
bSPVanishRate
Firma:
bonus3 bSPVanishRate,x,n,bf;
Descripción:
Add a x/10% chance of decreasing enemy's SP amount by n% when attacking with trigger criteria bf
bAtkEle Bono de Ítem
bAtkEle
Firma:
bonus bAtkEle,e;
Descripción:
Gives the player's attacks element e
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado