Illusion Immaterial Sword [2] ( Immaterial_Sword_IL )
| ID 13469 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 90 | Ranuras: 2 | ||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de arma. | Subtipo: Espada de Una Mano | Género: Ambos | Ubicaciones: Arma | |||||||||||||||||||||||||||||||||||||
| Ataque: 180 | Ataque mágico: No especificado | Alcance: 1 | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: 4 | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): 120 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Fantasma | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Espada de uma mão que enlouquece a mente dos inimigos quando usada. Pedang elemen ghost yang tak punya bentuk fisik. A sword with an intangible blade that seems to have no form but has no shape. A phantom one-handed sword with a formless blade. No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bSPDrainValue,-1;
bonus bUnbreakableWeapon;
if (.@r >= 12) {
.@val = 20;
}
bonus2 bSPVanishRate,(80+(20*.@r)),(30+.@val);
bonus bAtkEle,Ele_Ghost;
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bSPDrainValue
Bono de Ítem
bSPDrainValue
Firma:
Descripción:
Heals +n SP with a normal attack
bUnbreakableWeapon
Bono de Ítem
bUnbreakableWeapon
Firma:
Descripción:
Weapon cannot be damaged/broken by any means
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bSPVanishRate
Bono de Ítem
bSPVanishRate
Firma:
Descripción:
Add a x/10% chance of decreasing enemy's SP amount by n% when attacking with trigger criteria bf
bAtkEle
Bono de Ítem
bAtkEle
Firma:
Descripción:
Gives the player's attacks element e
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
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