Illusion Immaterial Sword [2] ( Immaterial_Sword_IL )
| ID 13469 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 90 | Emplacements: 2 | ||||||||||||||||||||||||||||||||||||
| Type: Arme. | Sous-type: Épée à une main | Genre: Les deux | Lieux: Arme | |||||||||||||||||||||||||||||||||||||
| Attaque: 180 | Attaque magique: Non spécifié | Portée: 1 | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: 4 | Niveau d'armure: Non spécifié | Niveau d'équipement min.: 120 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Spectre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Espada de uma mão que enlouquece a mente dos inimigos quando usada. Pedang elemen ghost yang tak punya bentuk fisik. A sword with an intangible blade that seems to have no form but has no shape. A phantom one-handed sword with a formless blade. Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bSPDrainValue,-1;
bonus bUnbreakableWeapon;
if (.@r >= 12) {
.@val = 20;
}
bonus2 bSPVanishRate,(80+(20*.@r)),(30+.@val);
bonus bAtkEle,Ele_Ghost;
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bSPDrainValue
Bonus d’Objet
bSPDrainValue
Signature:
Description:
Heals +n SP with a normal attack
bUnbreakableWeapon
Bonus d’Objet
bUnbreakableWeapon
Signature:
Description:
Weapon cannot be damaged/broken by any means
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bSPVanishRate
Bonus d’Objet
bSPVanishRate
Signature:
Description:
Add a x/10% chance of decreasing enemy's SP amount by n% when attacking with trigger criteria bf
bAtkEle
Bonus d’Objet
bAtkEle
Signature:
Description:
Gives the player's attacks element e
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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