Item Details

Doom Slayer ( Doom_Slayer )

ID 1370 Doom Slayer
Doom Slayer Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 600 Slots: Nicht angegeben
Typ: Waffengegenstand. Untertyp: Zweihandaxt Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 10 Magie Angriff: Nicht angegeben Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 80 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Um machado gigante e ridiculamente pesado que exige grande força para ser usado.
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Indestrutível em batalha.
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Velocidade de ataque -40%.
Custo de SP das habilidades +100%.
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FOR base 95 ou mais:
ATQ +340.
Ao realizar ataques físicos, 30% de chance de infligir Atordoamento e 5% de chance de destruir a armadura do oponente.
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Tipo: Machado de Duas Mãos
ATQ: 10 ATQM: 0
Peso: 600
Nível da arma: 4
Nível necessário: 80
Classes: Espadachins, Mercadores e evoluções

Sebuah kapak yang sangat besar dan berat dan membutuhkan tenaga yang besar untuk dapat menggunakannya dengan baik.
Mengurangi kecepatan serangan 40%, dan meningkatkan konsumsi SP sebesar 2 kali lipat untuk penggunaan skill. Jika base STR 95
atau lebih, maka meningkatkan ATK +340, dan menambah 30% kemungkinan untuk mengakibatkan status Stun dan juga memberikan
kemungkinan kecil untuk menghancurkan armor musuh dari setiap serangan.
_
Jenis : Kapak
Atk 10
Berat: 600
Senjata Level: 4
Level Persyaratan : 80
Profesi: Swordman and
Merchant Classes

A gigantic and ridiculously heavy axe that requires great strength to use it properly.
1
Class: Two-Handed Axe
Attack: 10
Weight: 600
Weapon Level: 4
Requires Level: 80
Usable By: Swordman, Merchant
ASPD - 40%
Increases SP cost of skills by 100%.
This item is indestructible in battle.

If base STR is 95 or higher
ATK + 340
Adds a 5% chance of Breaking Armor on targets when performing a physical attack.
Adds a 30% chance of inflicting Stun on the target when performing a physical attack.

A gigantic and ridiculously heavy axe that requires great strength to use it properly.
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[If base STR is 95 or higher]
ATK +340
Adds a chance of breaking the enemy's armor when performing a physical attack
Adds a chance of inflicting Stun on the target when performing a physical attack
ASPD -40%
SP cost of skills +100%.
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Class: Two-Handed Axe
Attack: 10
Weight: 600
Weapon Level: 4
Required Level: 80
Jobs: Swordsman and Merchant Jobs

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bAspdRate,-40;
bonus bUseSPrate,100;
if (readparam(bStr)>=95) {
   bonus bBaseAtk,340;
   bonus2 bAddEff,Eff_Stun,3000;
   bonus bBreakArmorRate,500;
}
Skriptreferenzen
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bUseSPrate Gegenstandsbonus
bUseSPrate
Signatur:
bonus bUseSPrate,n;
Beschreibung:
SP consumption + n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Befehl
readparam
Signatur:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Beschreibung:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Beispiel:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Gegenstandsbonus
bStr
Signatur:
bonus bStr,n;
Beschreibung:
STR + n
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bAddEff Gegenstandsbonus
bAddEff
Signatur:
bonus4 bAddEff,eff,n,atf,t;
Beschreibung:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
bBreakArmorRate Gegenstandsbonus
bBreakArmorRate
Signatur:
bonus bBreakArmorRate,n;
Beschreibung:
Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben