Item Details

Doom Slayer ( Doom_Slayer )

ID 1370 Doom Slayer
Doom Slayer Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 600 Emplacements: Non spécifié
Type: Arme. Sous-type: Hache à deux mains Genre: Les deux Lieux: Main_Droite + Main_Gauche
Attaque: 10 Attaque magique: Non spécifié Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 80 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Um machado gigante e ridiculamente pesado que exige grande força para ser usado.
--------------------------
Indestrutível em batalha.
--------------------------
Velocidade de ataque -40%.
Custo de SP das habilidades +100%.
--------------------------
FOR base 95 ou mais:
ATQ +340.
Ao realizar ataques físicos, 30% de chance de infligir Atordoamento e 5% de chance de destruir a armadura do oponente.
--------------------------
Tipo: Machado de Duas Mãos
ATQ: 10 ATQM: 0
Peso: 600
Nível da arma: 4
Nível necessário: 80
Classes: Espadachins, Mercadores e evoluções

Sebuah kapak yang sangat besar dan berat dan membutuhkan tenaga yang besar untuk dapat menggunakannya dengan baik.
Mengurangi kecepatan serangan 40%, dan meningkatkan konsumsi SP sebesar 2 kali lipat untuk penggunaan skill. Jika base STR 95
atau lebih, maka meningkatkan ATK +340, dan menambah 30% kemungkinan untuk mengakibatkan status Stun dan juga memberikan
kemungkinan kecil untuk menghancurkan armor musuh dari setiap serangan.
_
Jenis : Kapak
Atk 10
Berat: 600
Senjata Level: 4
Level Persyaratan : 80
Profesi: Swordman and
Merchant Classes

A gigantic and ridiculously heavy axe that requires great strength to use it properly.
1
Class: Two-Handed Axe
Attack: 10
Weight: 600
Weapon Level: 4
Requires Level: 80
Usable By: Swordman, Merchant
ASPD - 40%
Increases SP cost of skills by 100%.
This item is indestructible in battle.

If base STR is 95 or higher
ATK + 340
Adds a 5% chance of Breaking Armor on targets when performing a physical attack.
Adds a 30% chance of inflicting Stun on the target when performing a physical attack.

A gigantic and ridiculously heavy axe that requires great strength to use it properly.
-------------
[If base STR is 95 or higher]
ATK +340
Adds a chance of breaking the enemy's armor when performing a physical attack
Adds a chance of inflicting Stun on the target when performing a physical attack
ASPD -40%
SP cost of skills +100%.
-------------
Class: Two-Handed Axe
Attack: 10
Weight: 600
Weapon Level: 4
Required Level: 80
Jobs: Swordsman and Merchant Jobs

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bAspdRate,-40;
bonus bUseSPrate,100;
if (readparam(bStr)>=95) {
   bonus bBaseAtk,340;
   bonus2 bAddEff,Eff_Stun,3000;
   bonus bBreakArmorRate,500;
}
Références du Script
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bUseSPrate Bonus d’Objet
bUseSPrate
Signature:
bonus bUseSPrate,n;
Description:
SP consumption + n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Commande
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Exemple:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Bonus d’Objet
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bAddEff Bonus d’Objet
bAddEff
Signature:
bonus4 bAddEff,eff,n,atf,t;
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
bBreakArmorRate Bonus d’Objet
bBreakArmorRate
Signature:
bonus bBreakArmorRate,n;
Description:
Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié