Item Details

Doom Slayer ( Doom_Slayer )

ID 1370 Doom Slayer
Doom Slayer Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 600 Слоты: Не указано
Тип: Оружие. Подтип: Двуручный Топор Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 10 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 80 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Um machado gigante e ridiculamente pesado que exige grande força para ser usado.
--------------------------
Indestrutível em batalha.
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Velocidade de ataque -40%.
Custo de SP das habilidades +100%.
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FOR base 95 ou mais:
ATQ +340.
Ao realizar ataques físicos, 30% de chance de infligir Atordoamento e 5% de chance de destruir a armadura do oponente.
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Tipo: Machado de Duas Mãos
ATQ: 10 ATQM: 0
Peso: 600
Nível da arma: 4
Nível necessário: 80
Classes: Espadachins, Mercadores e evoluções

Sebuah kapak yang sangat besar dan berat dan membutuhkan tenaga yang besar untuk dapat menggunakannya dengan baik.
Mengurangi kecepatan serangan 40%, dan meningkatkan konsumsi SP sebesar 2 kali lipat untuk penggunaan skill. Jika base STR 95
atau lebih, maka meningkatkan ATK +340, dan menambah 30% kemungkinan untuk mengakibatkan status Stun dan juga memberikan
kemungkinan kecil untuk menghancurkan armor musuh dari setiap serangan.
_
Jenis : Kapak
Atk 10
Berat: 600
Senjata Level: 4
Level Persyaratan : 80
Profesi: Swordman and
Merchant Classes

A gigantic and ridiculously heavy axe that requires great strength to use it properly.
1
Class: Two-Handed Axe
Attack: 10
Weight: 600
Weapon Level: 4
Requires Level: 80
Usable By: Swordman, Merchant
ASPD - 40%
Increases SP cost of skills by 100%.
This item is indestructible in battle.

If base STR is 95 or higher
ATK + 340
Adds a 5% chance of Breaking Armor on targets when performing a physical attack.
Adds a 30% chance of inflicting Stun on the target when performing a physical attack.

A gigantic and ridiculously heavy axe that requires great strength to use it properly.
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[If base STR is 95 or higher]
ATK +340
Adds a chance of breaking the enemy's armor when performing a physical attack
Adds a chance of inflicting Stun on the target when performing a physical attack
ASPD -40%
SP cost of skills +100%.
-------------
Class: Two-Handed Axe
Attack: 10
Weight: 600
Weapon Level: 4
Required Level: 80
Jobs: Swordsman and Merchant Jobs

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bAspdRate,-40;
bonus bUseSPrate,100;
if (readparam(bStr)>=95) {
   bonus bBaseAtk,340;
   bonus2 bAddEff,Eff_Stun,3000;
   bonus bBreakArmorRate,500;
}
Справка по Скрипту
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bUseSPrate Бонус Предмета
bUseSPrate
Сигнатура:
bonus bUseSPrate,n;
Описание:
SP consumption + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Команда
readparam
Сигнатура:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Описание:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Пример:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Бонус Предмета
bStr
Сигнатура:
bonus bStr,n;
Описание:
STR + n
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bAddEff Бонус Предмета
bAddEff
Сигнатура:
bonus4 bAddEff,eff,n,atf,t;
Описание:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
bBreakArmorRate Бонус Предмета
bBreakArmorRate
Сигнатура:
bonus bBreakArmorRate,n;
Описание:
Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано