Item Details

Illusion Hunter Bow [2] ( Hunter_Bow_IL )

ID 18174 Illusion Hunter Bow [2]
Illusion Hunter Bow [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 150 Slots: 2
Typ: Waffengegenstand. Untertyp: Bogen Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 165 Magie Angriff: Nicht angegeben Reichweite: 5 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 120 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Arco exclusivo para Caçadores.
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A cada refino:
CRIT +1.
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Refino +7 ou mais:
Velocidade de ataque +10%.
Refino +9 ou mais:
Dano crítico +15%.
Refino +11 ou mais:
Dano físico contra as raças Inseto e Bruto +30%.
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Conjunto
[Flecha de Caça]
Dano físico a distância +50%.
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Conjunto
[Bota Ilusional]
ATQ da arma +10%.
Arma e Calçado refinados no +7 ou mais:
Velocidade de ataque +2.
Soma dos refinos 18 ou mais:
Dano crítico +10% adicional.
Soma dos refinos 22 ou mais:
Ao realizar ataques físicos, 5% de chance de ativar um [efeito] por 10 segundos.
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Efeito:
ATQ +100.
Dano crítico +15% adicional.
Dano físico contra as raças Inseto e Bruto +50% adicional.
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Tipo: Arco
ATQ: 165 ATQM: 0
Peso: 150
Nível da arma: 4
Nível necessário: 120
Classes: Sentinelas e evoluções

CRI +1 per 1 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
ASPD +10%
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Jika tingkat tempa +9 atau lebih,
CRI DMG +10%
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Jika tingkat tempa +11 atau lebih,
Damage serangan fisik ke monster Insect dan Brute +30%
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Saat digunakan bersamaan dengan Hunting Arrow
Damage serangan jarak-jauh +50%
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Set Bonus
Illusion Hunter Bow [2]
Illusion Boots [1]

ATK +10%

Jika tingkat tempa semua part set +7 atau lebih,
ASPD +2

Jika total tingkat tempa semua part set +18 atau lebih,
CRI DMG +10%

Jika total tingkat tempa semua part set +22 atau lebih,
Ketika melakukan serangan jarak-jauh, terdapat peluang untuk mengaktifkan buff "Hunter's Sight" selama 10 detik

[Hunter's Sight]
ATK +100
CRI DMG +15%
Damage serangan fisik ke monster Insect dan Brute +50%
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Jenis : Bow
Posisi : Weapon
ATK : 165
Berat : 150
Weapon Lv : 4
Syarat Lv : 120
Job : Ranger

When equipped with Hunting Arrow, increase long ranged physical damage by 50%.
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For every refine level, CRI + 1.
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When refined to +7 or higher, ASPD + 10%.
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When refined to +9 or higher, increase critical damage by 15%.
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When refined to +11 or higher, increase physical damage against Insect and Brute race monsters by 30%.
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Set Bonus:
Illusion Hunter Bow [2]
Illusion Boots [1]

ATK + 10%.
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When each piece of equipment in the set is refined to +7 or higher, ASPD + 2.
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When the total sum of refine is 18 or higher, increase critical damage by 10%.
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When the total sum of refine is 22 or higher, when dealing normal long ranged physical damage, there's a chance to activate Hunter's Sight for 10 seconds.
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[Hunter's Sight]
ATK + 100.
Increase critical damage by 15%.
Increase physical damage against Insect and Brute race monsters by 50%.
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Type : Bow
Attack : 165
Weight : 150
Weapon Level : 4
Required Level : 120
Class : Ranger

The bow is said to be hunters' weapon. It is hard to become a good archer, but if you manage to do it, this weapon will grant you victory in battles.
If equipped with Hunting Arrow, ranged physical damage +50%.
Critical Rate +1 for every refine level of the item.
If refine rate is +7, increases attack speed (reduces delay after attack by 10%).
If refine rate is +9, increases Critical Damage by 15%.
If refine rate is +11, physical damage on Brute and Insect race monsters +30%.
_
If equipped with Illusion Leg, ATK +10%.
If refine level of Hunter Bow and Illusion Leg is +7 or higher, ASPD +2.
If total refine value is +18 or higher, Critical Damage +10%.
If total refine value is +22 or higher, when performing a normal ranged physical attack, with a certain chance activates [Hunter's Sight] for 10 sec.
[Hunter's Sight]
ATK +100, Critical Damage +15%.
If refine rate is +11, physical damage on Brute and Insect race monsters +50%.
Weight: 150
Weapon level: 4
Required Level: 120
Jobs: Ranger Jobs

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bCritical,.@r;
if (.@r >= 7) {
   bonus bAspdRate,10;
   if (.@r >= 9) {
      bonus bCritAtkRate,15;
      if (.@r >= 11) {
         bonus2 bAddRace,RC_Insect,30;
         bonus2 bAddRace,RC_Brute,30;
      }
   }
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bCritical Gegenstandsbonus
bCritical
Signatur:
bonus bCritical,n;
Beschreibung:
Critical + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bCritAtkRate Gegenstandsbonus
bCritAtkRate
Signatur:
bonus bCritAtkRate,n;
Beschreibung:
Increases critical damage by +n%
bAddRace Gegenstandsbonus
bAddRace
Signatur:
bonus2 bAddRace,r,x;
Beschreibung:
+x% physical damage against race r
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

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