Item Details

Illusion Hunter Bow [2] ( Hunter_Bow_IL )

ID 18174 Illusion Hunter Bow [2]
Illusion Hunter Bow [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 150 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Arco Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 165 Ataque mágico: No especificado Alcance: 5 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 120 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Arco exclusivo para Caçadores.
--------------------------
A cada refino:
CRIT +1.
--------------------------
Refino +7 ou mais:
Velocidade de ataque +10%.
Refino +9 ou mais:
Dano crítico +15%.
Refino +11 ou mais:
Dano físico contra as raças Inseto e Bruto +30%.
--------------------------
Conjunto
[Flecha de Caça]
Dano físico a distância +50%.
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Conjunto
[Bota Ilusional]
ATQ da arma +10%.
Arma e Calçado refinados no +7 ou mais:
Velocidade de ataque +2.
Soma dos refinos 18 ou mais:
Dano crítico +10% adicional.
Soma dos refinos 22 ou mais:
Ao realizar ataques físicos, 5% de chance de ativar um [efeito] por 10 segundos.
--------------------------
Efeito:
ATQ +100.
Dano crítico +15% adicional.
Dano físico contra as raças Inseto e Bruto +50% adicional.
--------------------------
Tipo: Arco
ATQ: 165 ATQM: 0
Peso: 150
Nível da arma: 4
Nível necessário: 120
Classes: Sentinelas e evoluções

CRI +1 per 1 tingkat tempa
------------------------
Jika tingkat tempa +7 atau lebih,
ASPD +10%
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Jika tingkat tempa +9 atau lebih,
CRI DMG +10%
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Jika tingkat tempa +11 atau lebih,
Damage serangan fisik ke monster Insect dan Brute +30%
------------------------
Saat digunakan bersamaan dengan Hunting Arrow
Damage serangan jarak-jauh +50%
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Set Bonus
Illusion Hunter Bow [2]
Illusion Boots [1]

ATK +10%

Jika tingkat tempa semua part set +7 atau lebih,
ASPD +2

Jika total tingkat tempa semua part set +18 atau lebih,
CRI DMG +10%

Jika total tingkat tempa semua part set +22 atau lebih,
Ketika melakukan serangan jarak-jauh, terdapat peluang untuk mengaktifkan buff "Hunter's Sight" selama 10 detik

[Hunter's Sight]
ATK +100
CRI DMG +15%
Damage serangan fisik ke monster Insect dan Brute +50%
------------------------
Jenis : Bow
Posisi : Weapon
ATK : 165
Berat : 150
Weapon Lv : 4
Syarat Lv : 120
Job : Ranger

When equipped with Hunting Arrow, increase long ranged physical damage by 50%.
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For every refine level, CRI + 1.
------------------------
When refined to +7 or higher, ASPD + 10%.
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When refined to +9 or higher, increase critical damage by 15%.
------------------------
When refined to +11 or higher, increase physical damage against Insect and Brute race monsters by 30%.
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Set Bonus:
Illusion Hunter Bow [2]
Illusion Boots [1]

ATK + 10%.
------------------------
When each piece of equipment in the set is refined to +7 or higher, ASPD + 2.
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When the total sum of refine is 18 or higher, increase critical damage by 10%.
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When the total sum of refine is 22 or higher, when dealing normal long ranged physical damage, there's a chance to activate Hunter's Sight for 10 seconds.
------------------------
[Hunter's Sight]
ATK + 100.
Increase critical damage by 15%.
Increase physical damage against Insect and Brute race monsters by 50%.
------------------------
Type : Bow
Attack : 165
Weight : 150
Weapon Level : 4
Required Level : 120
Class : Ranger

The bow is said to be hunters' weapon. It is hard to become a good archer, but if you manage to do it, this weapon will grant you victory in battles.
If equipped with Hunting Arrow, ranged physical damage +50%.
Critical Rate +1 for every refine level of the item.
If refine rate is +7, increases attack speed (reduces delay after attack by 10%).
If refine rate is +9, increases Critical Damage by 15%.
If refine rate is +11, physical damage on Brute and Insect race monsters +30%.
_
If equipped with Illusion Leg, ATK +10%.
If refine level of Hunter Bow and Illusion Leg is +7 or higher, ASPD +2.
If total refine value is +18 or higher, Critical Damage +10%.
If total refine value is +22 or higher, when performing a normal ranged physical attack, with a certain chance activates [Hunter's Sight] for 10 sec.
[Hunter's Sight]
ATK +100, Critical Damage +15%.
If refine rate is +11, physical damage on Brute and Insect race monsters +50%.
Weight: 150
Weapon level: 4
Required Level: 120
Jobs: Ranger Jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bCritical,.@r;
if (.@r >= 7) {
   bonus bAspdRate,10;
   if (.@r >= 9) {
      bonus bCritAtkRate,15;
      if (.@r >= 11) {
         bonus2 bAddRace,RC_Insect,30;
         bonus2 bAddRace,RC_Brute,30;
      }
   }
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bCritical Bono de Ítem
bCritical
Firma:
bonus bCritical,n;
Descripción:
Critical + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bCritAtkRate Bono de Ítem
bCritAtkRate
Firma:
bonus bCritAtkRate,n;
Descripción:
Increases critical damage by +n%
bAddRace Bono de Ítem
bAddRace
Firma:
bonus2 bAddRace,r,x;
Descripción:
+x% physical damage against race r
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado