Item Details

Geffen Magic Muffler [1] ( Geffen_Magic_Muffler )

ID 20943 Geffen Magic Muffler [1]
Geffen Magic Muffler [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 55 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Umhang/Robe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 20
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 99 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Capa usada por um mago iniciante no Torneio de Magia, em Geffen.
Dizem que ele apostou todas as roupas caso perdesse para Fenrir...
Bom... essa capa já é sua!
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Conjuração variável -10%.
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A cada 2 refinos:
ATQM +10.
A cada 3 refinos:
Dano mágico +1%.
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Refino +7 ou mais:
Dano mágico de todas as propriedades +5%.
Refino +9 ou mais:
Conjuração variável -10% adicional.
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Conjunto
[Manto Mágico de Geffen]
ATQM +30.
Armadura com refino +11 ou mais:
ATQM +40 adicional.
Conjuração variável -20% adicional.
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Conjunto
[Anel de Reforço Mágico]
Custo de SP das habilidades -5%.
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Tipo: Capa
DEF: 20 DEFM: 0
Peso: 55
Nível necessário: 99
Classes: Todas

Salah satu jubah koleksi Kachua yang diambil dari Geffen Magic Tournament.
Jubah ini pernah digunakan oleh ArchMage terkuat di zamannya.
Efek dari jubah ini sangat cocok dengan equipment yang di dapat dari Turnamen tersebut.
Mengurangi Variable Cast Time 10%.
Tiap 2 level tempa, MATK + 10.
Tiap 3 level tempa, MATK + 1%.
Saat level tempa +7 atau diatasnya, Serangan Magic Semua Elemen bertambah 5%.
Saat level tempa +9 atau diatasnya, Mengurangi Variable Cast Time 10%.
Saat dikenakan dengan [Geffen Magic Robe],
MATK + 30.
Apabila level tempa [Geffen Magic Robe] +11 atau diatasnya,
MATK + 40 Mengurangi Variable Cast Time 20%.
Saat dikenakan dengan [Magic Intensifier Ring],
Mengurangi Konsumsi SP Sebesar 5%.
Jenis : Garment Defense : 20
Berat : 55
Syarat Level : 99
Job : All Job

One of the collection lists of rare equipment collector Kachua.
It's said that the wizard of Geffen used it in the past, but it's known to have disappeared.
It seems to be matched with the equipment provided by the Geffen Magic Tournament in the past.
Reduces variable casting time by 10%.
MATK + 10 per 2 refine rate.
MATK + 1% per 3 refine rate.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
When equipped with Geffen Magic Robe,
MATK + 30.
If refine rate of Geffen Magic Robe is 11 or higher,
additional MATK + 40, reduces variable casting time by 20%.
When equipped with Magic Intensifier Ring,
reduces SP comsumption of skills by 5%.
Class: Garment
Defense: 20
Weight: 55
Requires Level: 99
Usable By: All Jobs

Alle

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
.@val = -10;
 bonus bMatk,(10*(.@r/2));
bonus bMatkRate,(.@r/3);
if (.@r >= 7) {
   bonus2 bMagicAtkEle,Ele_All,5;
}
if (.@r >= 9) {
   .@val -= 10;
}
bonus bVariableCastrate,.@val;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

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