Item Details

Geffen Magic Muffler [1] ( Geffen_Magic_Muffler )

ID 20943 Geffen Magic Muffler [1]
Geffen Magic Muffler [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 55 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 20
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 99 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Capa usada por um mago iniciante no Torneio de Magia, em Geffen.
Dizem que ele apostou todas as roupas caso perdesse para Fenrir...
Bom... essa capa já é sua!
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Conjuração variável -10%.
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A cada 2 refinos:
ATQM +10.
A cada 3 refinos:
Dano mágico +1%.
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Refino +7 ou mais:
Dano mágico de todas as propriedades +5%.
Refino +9 ou mais:
Conjuração variável -10% adicional.
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Conjunto
[Manto Mágico de Geffen]
ATQM +30.
Armadura com refino +11 ou mais:
ATQM +40 adicional.
Conjuração variável -20% adicional.
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Conjunto
[Anel de Reforço Mágico]
Custo de SP das habilidades -5%.
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Tipo: Capa
DEF: 20 DEFM: 0
Peso: 55
Nível necessário: 99
Classes: Todas

Salah satu jubah koleksi Kachua yang diambil dari Geffen Magic Tournament.
Jubah ini pernah digunakan oleh ArchMage terkuat di zamannya.
Efek dari jubah ini sangat cocok dengan equipment yang di dapat dari Turnamen tersebut.
Mengurangi Variable Cast Time 10%.
Tiap 2 level tempa, MATK + 10.
Tiap 3 level tempa, MATK + 1%.
Saat level tempa +7 atau diatasnya, Serangan Magic Semua Elemen bertambah 5%.
Saat level tempa +9 atau diatasnya, Mengurangi Variable Cast Time 10%.
Saat dikenakan dengan [Geffen Magic Robe],
MATK + 30.
Apabila level tempa [Geffen Magic Robe] +11 atau diatasnya,
MATK + 40 Mengurangi Variable Cast Time 20%.
Saat dikenakan dengan [Magic Intensifier Ring],
Mengurangi Konsumsi SP Sebesar 5%.
Jenis : Garment Defense : 20
Berat : 55
Syarat Level : 99
Job : All Job

One of the collection lists of rare equipment collector Kachua.
It's said that the wizard of Geffen used it in the past, but it's known to have disappeared.
It seems to be matched with the equipment provided by the Geffen Magic Tournament in the past.
Reduces variable casting time by 10%.
MATK + 10 per 2 refine rate.
MATK + 1% per 3 refine rate.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
When equipped with Geffen Magic Robe,
MATK + 30.
If refine rate of Geffen Magic Robe is 11 or higher,
additional MATK + 40, reduces variable casting time by 20%.
When equipped with Magic Intensifier Ring,
reduces SP comsumption of skills by 5%.
Class: Garment
Defense: 20
Weight: 55
Requires Level: 99
Usable By: All Jobs

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
.@val = -10;
 bonus bMatk,(10*(.@r/2));
bonus bMatkRate,(.@r/3);
if (.@r >= 7) {
   bonus2 bMagicAtkEle,Ele_All,5;
}
if (.@r >= 9) {
   .@val -= 10;
}
bonus bVariableCastrate,.@val;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado