Officer's Hat [1] ( Officer_Cap )
| ID 400011 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 40 | Slots: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Oberes Kopfbedeckung | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 35 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 1 | Min. Ausrüstungslevel: Nicht angegeben | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Intransferível. Topi dari Officer dengan pangkat yang tinggi. High ranking officer's hat. An army officer's headdress, decorated with a large cap brass and a gilded pendant. Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus2 bHPLossRate,10,5000;
bonus bMatk,5*(.@r/2);
bonus bBaseAtk,5*(.@r/2);
if (.@r>=7) {
bonus bMatkRate,5;
bonus bAtkRate,5;
}
if (.@r>=9) {
bonus2 bHPDrainRate,50,5;
bonus2 bSPDrainRate,10,3;
autobonus "{ bonus2 bHPRegenRate,300,1000; }",40,4000,BF_MAGIC;
autobonus "{ bonus2 bSPRegenRate,70,1000; }",40,4000,BF_MAGIC;
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bHPLossRate
Gegenstandsbonus
bHPLossRate
Signatur:
Beschreibung:
Lose n HP every t milliseconds
bMatk
Gegenstandsbonus
bMatk
Signatur:
Beschreibung:
Magical attack power + n
bBaseAtk
Gegenstandsbonus
bBaseAtk
Signatur:
Beschreibung:
Basic attack power + n
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bMatkRate
Gegenstandsbonus
bMatkRate
Signatur:
Beschreibung:
Magical attack power + n%
bAtkRate
Gegenstandsbonus
bAtkRate
Signatur:
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bHPDrainRate
Gegenstandsbonus
bHPDrainRate
Signatur:
Beschreibung:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bSPDrainRate
Gegenstandsbonus
bSPDrainRate
Signatur:
Beschreibung:
Adds a x/10% chance to drain n% SP from inflicted damage when attacking
bHPRegenRate
Gegenstandsbonus
bHPRegenRate
Signatur:
Beschreibung:
Gain n HP every t milliseconds
bSPRegenRate
Gegenstandsbonus
bSPRegenRate
Signatur:
Beschreibung:
Gain n SP every t milliseconds
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben
Nicht angegeben |
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