Item Details

Officer's Hat [1] ( Officer_Cap )

ID 400011 Officer's Hat [1]
Officer's Hat [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 40 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 35
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: Nicht angegeben Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Intransferível.
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Mostre que você está prezando pela segurança de todos e botando ordem em Rune-Midgard. Com você por perto, nunca ninguém vai ser assaltado por dois caras montados num Peco Peco!
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A cada 5 segundos:
Drena 10 de HP do usuário.
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Ao realizar ataques mágicos:
4% de chance de ativar um [efeito] por 5 segundos.
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A cada 2 refinos:
ATQ e ATQM +5.
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Refino +7 ou mais:
ATQ da arma +5%.
Dano mágico +5%.
Refino +9 ou mais:
5% de chance de converter 5% do dano físico causado em HP.
1% de chance de converter 3% do dano físico causado em SP.
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Efeito:
A cada segundo:
Regenera 300 de HP e 70 de SP.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 35 DEFM: 0
Peso: 40
Nível necessário: 1
Classes: Todas

Topi dari Officer dengan pangkat yang tinggi.
Memiliki kekuatan untuk menyerap kehidupan bawahannya.
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Drains 10 HP per 5 detik saat dipakai.
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Tiap 2 level tempa, ATK +5 dan MATK +5.
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Saat level tempa +7, ATK +5% dan MATK +5%.
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Saat level tempa +9, Memberikan chance 5% menyerap 5% damage sebagai HP
dan memberikan chance 1% menyerap 3% damage sebagai SP.
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Topi ini memberikan chance 4% recover 300 HP per detik selama 4 detik saat melakukan serangan magic.
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Dan juga memberikan chance 4% recover 70 SP per detik selama 4 detik saat melakukan serangan magic.
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Jenis: Headgear
Posisi: Upper
Def: 35
Berat: 40
Syarat Lv: 1
Job: All job

High ranking officer's hat.
Restrained color tone with gold decorations.

Consumes 10 Hp every 5 sec when equipped.
ATK + 5, MATK + 5 per 2 refine rates.
When refined to +7 or higher, ATK + 5%, MATK + 5%.
When refined to +9 or higher, when physical attack, adds 5% chance to absorb HP equivalent to 5% damage, adds 1% chance to absorb SP equivalent to 3% damage.
When magical attack, adds 4% chance to recover 300 HP per second for four times.
When magical attack, adds 4% chance to recover 70 SP per second for four times.
Type: Headgear Defense: 35
Location: Upper Weight: 40
Required level: 1
Class: All

An army officer's headdress, decorated with a large cap brass and a gilded pendant.
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Drains 10 HP per 5 second
Has a low chance to activate effect of 300 HP and 70 SP regeneration each sec for 5 sec when performing magic atack.
[Each 2 refine lvls]
ATK and MATK +5.
[If refine lv +7 and higher]
ATK and MATK +5%.
[If refine lv +9 and higher]
Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy.
Has a low chance of gaining 3% SP of the physical damage inflicted on an enemy.
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Class: Headgear
Location: Upper
Defense: 35
Weight: 40
Required Level: 1
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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.@r = getrefine();
bonus2 bHPLossRate,10,5000;
bonus bMatk,5*(.@r/2);
bonus bBaseAtk,5*(.@r/2);
if (.@r>=7) {
   bonus bMatkRate,5;
   bonus bAtkRate,5;
}
if (.@r>=9) {
   bonus2 bHPDrainRate,50,5;
   bonus2 bSPDrainRate,10,3;
   autobonus "{ bonus2 bHPRegenRate,300,1000; }",40,4000,BF_MAGIC;
   autobonus "{ bonus2 bSPRegenRate,70,1000; }",40,4000,BF_MAGIC;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bHPLossRate Gegenstandsbonus
bHPLossRate
Signatur:
bonus2 bHPLossRate,n,t;
Beschreibung:
Lose n HP every t milliseconds
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bHPDrainRate Gegenstandsbonus
bHPDrainRate
Signatur:
bonus2 bHPDrainRate,x,n;
Beschreibung:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bSPDrainRate Gegenstandsbonus
bSPDrainRate
Signatur:
bonus2 bSPDrainRate,x,n;
Beschreibung:
Adds a x/10% chance to drain n% SP from inflicted damage when attacking
bHPRegenRate Gegenstandsbonus
bHPRegenRate
Signatur:
bonus2 bHPRegenRate,n,t;
Beschreibung:
Gain n HP every t milliseconds
bSPRegenRate Gegenstandsbonus
bSPRegenRate
Signatur:
bonus2 bSPRegenRate,n,t;
Beschreibung:
Gain n SP every t milliseconds
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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# Zielitems Rollen Slots Details
#103 1 Item-Verzauberung 2 Details
ID Auslöser-Item Basisitems Materialien Rollen Details
#7 Armor Modification Box (Lower) 23 57 rodatabase.base_item Details
#8 Armor Modification Box (Middle) 23 57 rodatabase.base_item Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben