Item Details

Officer's Hat [1] ( Officer_Cap )

ID 400011 Officer's Hat [1]
Officer's Hat [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 40 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 35
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): No especificado Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Intransferível.
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Mostre que você está prezando pela segurança de todos e botando ordem em Rune-Midgard. Com você por perto, nunca ninguém vai ser assaltado por dois caras montados num Peco Peco!
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A cada 5 segundos:
Drena 10 de HP do usuário.
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Ao realizar ataques mágicos:
4% de chance de ativar um [efeito] por 5 segundos.
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A cada 2 refinos:
ATQ e ATQM +5.
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Refino +7 ou mais:
ATQ da arma +5%.
Dano mágico +5%.
Refino +9 ou mais:
5% de chance de converter 5% do dano físico causado em HP.
1% de chance de converter 3% do dano físico causado em SP.
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Efeito:
A cada segundo:
Regenera 300 de HP e 70 de SP.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 35 DEFM: 0
Peso: 40
Nível necessário: 1
Classes: Todas

Topi dari Officer dengan pangkat yang tinggi.
Memiliki kekuatan untuk menyerap kehidupan bawahannya.
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Drains 10 HP per 5 detik saat dipakai.
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Tiap 2 level tempa, ATK +5 dan MATK +5.
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Saat level tempa +7, ATK +5% dan MATK +5%.
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Saat level tempa +9, Memberikan chance 5% menyerap 5% damage sebagai HP
dan memberikan chance 1% menyerap 3% damage sebagai SP.
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Topi ini memberikan chance 4% recover 300 HP per detik selama 4 detik saat melakukan serangan magic.
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Dan juga memberikan chance 4% recover 70 SP per detik selama 4 detik saat melakukan serangan magic.
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Jenis: Headgear
Posisi: Upper
Def: 35
Berat: 40
Syarat Lv: 1
Job: All job

High ranking officer's hat.
Restrained color tone with gold decorations.

Consumes 10 Hp every 5 sec when equipped.
ATK + 5, MATK + 5 per 2 refine rates.
When refined to +7 or higher, ATK + 5%, MATK + 5%.
When refined to +9 or higher, when physical attack, adds 5% chance to absorb HP equivalent to 5% damage, adds 1% chance to absorb SP equivalent to 3% damage.
When magical attack, adds 4% chance to recover 300 HP per second for four times.
When magical attack, adds 4% chance to recover 70 SP per second for four times.
Type: Headgear Defense: 35
Location: Upper Weight: 40
Required level: 1
Class: All

An army officer's headdress, decorated with a large cap brass and a gilded pendant.
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Drains 10 HP per 5 second
Has a low chance to activate effect of 300 HP and 70 SP regeneration each sec for 5 sec when performing magic atack.
[Each 2 refine lvls]
ATK and MATK +5.
[If refine lv +7 and higher]
ATK and MATK +5%.
[If refine lv +9 and higher]
Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy.
Has a low chance of gaining 3% SP of the physical damage inflicted on an enemy.
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Class: Headgear
Location: Upper
Defense: 35
Weight: 40
Required Level: 1
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus2 bHPLossRate,10,5000;
bonus bMatk,5*(.@r/2);
bonus bBaseAtk,5*(.@r/2);
if (.@r>=7) {
   bonus bMatkRate,5;
   bonus bAtkRate,5;
}
if (.@r>=9) {
   bonus2 bHPDrainRate,50,5;
   bonus2 bSPDrainRate,10,3;
   autobonus "{ bonus2 bHPRegenRate,300,1000; }",40,4000,BF_MAGIC;
   autobonus "{ bonus2 bSPRegenRate,70,1000; }",40,4000,BF_MAGIC;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bHPLossRate Bono de Ítem
bHPLossRate
Firma:
bonus2 bHPLossRate,n,t;
Descripción:
Lose n HP every t milliseconds
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bHPDrainRate Bono de Ítem
bHPDrainRate
Firma:
bonus2 bHPDrainRate,x,n;
Descripción:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bSPDrainRate Bono de Ítem
bSPDrainRate
Firma:
bonus2 bSPDrainRate,x,n;
Descripción:
Adds a x/10% chance to drain n% SP from inflicted damage when attacking
bHPRegenRate Bono de Ítem
bHPRegenRate
Firma:
bonus2 bHPRegenRate,n,t;
Descripción:
Gain n HP every t milliseconds
bSPRegenRate Bono de Ítem
bSPRegenRate
Firma:
bonus2 bSPRegenRate,n,t;
Descripción:
Gain n SP every t milliseconds
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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# Ítems objetivo Roles Ranuras Detalles
#103 1 Encantamiento de ítem 2 Detalles
ID Ítem activador Ítems base Materiales Roles Detalles
#7 Armor Modification Box (Lower) 23 57 rodatabase.base_item Detalles
#8 Armor Modification Box (Middle) 23 57 rodatabase.base_item Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado