Wanderer Card ( Wander_Man_Card )
| ID 4210 |
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Kaufpreis: 20 zeny | Verkaufspreis: 10 zeny | Gewicht: 1 | Slots: Nicht angegeben | ||||||||||||||||||||||||||||||||||||||||
| Typ: Kartengegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Umhang/Robe | |||||||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: Nicht angegeben | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||
| Veredelbar: Nicht angegeben | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||
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Ao realizar ataques físicos, 2% de chance de autoconjurar [Rapto] nv. 1. Wanderer Card. Class: Card A chance of auto casting Snatch 1 on an enemy after a physical attack Alle
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
if (!isequipped(4172,4257,4230,4272)) bonus3 bAutoSpell,"RG_INTIMIDATE",1,20; if (BaseClass == Job_Thief) bonus bFlee,20; Skriptreferenzen
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
isequipped
Befehl
isequipped
Signatur:
Beschreibung:
IDs given equipped (if item/card IDs are passed, then it checks if the items/cards are
inserted into slots in the equipment they are currently wearing). Theoretically
there is no limit to the number of items that may be tested for at the same time.
If even one of the items given is not equipped, 0 will be returned.
in February 2005, but it will work just fine in normal NPC scripts.
Beispiel:
bAutoSpell
Gegenstandsbonus
bAutoSpell
Signatur:
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bFlee
Gegenstandsbonus
bFlee
Signatur:
Beschreibung:
Flee + n
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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