Item Details

Wanderer Card ( Wander_Man_Card )

ID 4210 Wanderer Card
Wanderer Card Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 1 Ranuras: No especificado
Tipo: Objeto de carta. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): No especificado Nivel de Equipamiento (Máx.): No especificado
Refinable: No especificado Graduable: No especificado Elemento: Neutral Clases: No especificado

Ao realizar ataques físicos, 2% de chance de autoconjurar [Rapto] nv. 1.
Gatunos e evoluções:
Esquiva +20.
Tipo: Carta
Equipa em: Capa
Peso: 1

Wanderer Card.
Memberikan kemungkian skill auto casting level 1 auto intimidation pada musuh saat melakukan serangan fisik.
Bila digunakan oleh jenis character Thief, akan menambah Flee sebesar +20.
Jenis : Kartu
Slot : Jubah
Berat : 1

Class: Card
Compounds On: Garment
Weight: 1
Adds a 2% chance of casting Level 1 Snatch on the target when performing a physical attack.
Thief Bonus
Flee + 20

Set Bonus
Shinobi Card
The Paper Card
Wanderer Card
Wild Rose Card
Zhu Po Long Card
Str + 5
Agi + 5
Aspd + 5%
Increased Movement Speed.
Disables the following effects of The Paper Card, Drains 1 SP from the user when performing a physical attack.
Disables the following effects of Wanderer Card, Adds a 2% chance of casting Level 1 Snatch on the target when performing a physical attack.
Thief Bonus
Reduces the number of gems required for skills by 1.

Set Bonus
Shinobi Card
Stainer Card
Wanderer Card
Wickebine Tres
Wild Rose Card
Str + 6
Agi + 4
Increases the damage of Back Stab by 10%.
If Divest Armor is at maximum level,
Adds a 5% chance of casting Level 5 Divest Armor on the target when performing a physical attack.
Rogue Bonus
Reduces the SP cost of skills by 20%.
Disables the following effects of Wanderer Card, Adds a 2% chance of casting Level 1 Snatch on the target when performing a physical attack.

A chance of auto casting Snatch 1 on an enemy after a physical attack
[If used by Thief class]
Flee +20
Class: Card
Slot: Garment
Weight: 1

Todo

Wanderer (0.01%) Lord of the Dead (0.01%) Furious Wanderer (0.05%)
Banderas
¿Puede agregarse a una tienda de compra de jugador?
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer?
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
if (!isequipped(4172,4257,4230,4272))
   bonus3 bAutoSpell,"RG_INTIMIDATE",1,20;
if (BaseClass == Job_Thief)
   bonus bFlee,20;
Referencias del Script
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
isequipped Comando
isequipped
Firma:
isequipped(<id>{,<id>{,..}})
Descripción:
IDs given equipped (if item/card IDs are passed, then it checks if the items/cards are inserted into slots in the equipment they are currently wearing). Theoretically there is no limit to the number of items that may be tested for at the same time. If even one of the items given is not equipped, 0 will be returned. in February 2005, but it will work just fine in normal NPC scripts.
Ejemplo:
// (Poring,Santa Poring,Poporing,Marin)
if (isequipped(4001,4005,4033,4196)) mes "Wow! You're wearing a full complement of possible poring cards!";
// (Poring)
if (isequipped(4001)) mes "A poring card is useful, don't you think?";
bAutoSpell Bono de Ítem
bAutoSpell
Firma:
bonus5 bAutoSpell,sk,y,n,bf,i;
Descripción:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bFlee Bono de Ítem
bFlee
Firma:
bonus bFlee,n;
Descripción:
Flee + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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